switchLight: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " |game4= arma2 |version4= 1.00 |game5= arma2oa |version5= 1.51" to " |game4= arma2 |version4= 1.00 |game5= arma2oa |version5= 1.50") |
Lou Montana (talk | contribs) m (Text replacement - "<tt>([a-zA-Z0-9\. _"']+)<\/tt>" to "{{hl|$1}}") |
||
Line 27: | Line 27: | ||
|descr= Controls whether a lamp is lit or not. | |descr= Controls whether a lamp is lit or not. | ||
{{Feature|arma3|This command was originally designed to only work with | {{Feature|arma3|This command was originally designed to only work with {{hl|CfgNonAIVehicles}} class {{hl|"StreetLamp"}} only. | ||
Since {{arma3}} v1.92 this command was extended to work with street lights.}} | Since {{arma3}} v1.92 this command was extended to work with street lights.}} | ||
Revision as of 23:45, 15 November 2021
Description
- Description:
- Controls whether a lamp is lit or not.
- Groups:
- Lights
Syntax
- Syntax:
- lamp switchLight mode
- Parameters:
- lamp: Object
- mode: String - Mode can be: "ON", "OFF" or "AUTO" (lamp is on only during nighttime, default)
- Return Value:
- Nothing
Examples
- Example 1:
(object 12345) switchLight "OFF";
- Example 2:
nearestObject [player, "Streetlamp"] switchLight "OFF";
- Example 3:
cursorObject switchLight "ON";
Additional Information
- See also:
- lightIsOn BIS_fnc_switchLamp
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 16, 2013
- Killzone_Kid
-
Before Arma 3 v1.92 use setHit instead:
_lamp = nearestObject [player, "Lamps_base_F"]; _lamp setHit ["light_1_hitpoint", 0.97]; // off _lamp setHit ["light_1_hitpoint", 0]; // on
Switch all lights off in the 500 radius of player:private _lamps = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 500]; { for "_i" from 0 to count getAllHitPointsDamage _x -1 do { _x setHitIndex [_i, 0.97]; }; } forEach _lamps;
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Lights
- Scripting Commands: Local Effect