switchLight: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9]) *= * <code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
m (Replaced <code> with <sqf>) |
||
Line 53: | Line 53: | ||
<dd class="note"> | <dd class="note"> | ||
''Before {{arma3}} v1.92'' use [[setHit]] instead: | ''Before {{arma3}} v1.92'' use [[setHit]] instead: | ||
< | <sqf>_lamp = nearestObject [player, "Lamps_base_F"]; | ||
_lamp setHit ["light_1_hitpoint", 0.97]; // off | _lamp setHit ["light_1_hitpoint", 0.97]; // off | ||
_lamp setHit ["light_1_hitpoint", 0]; // on</ | _lamp setHit ["light_1_hitpoint", 0]; // on</sqf> | ||
Switch all lights off in the 500 radius of player: | Switch all lights off in the 500 radius of player: | ||
< | <sqf>private _lamps = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 500]; | ||
{ | { | ||
for "_i" from 0 to count getAllHitPointsDamage _x -1 do | for "_i" from 0 to (count getAllHitPointsDamage _x -1) do | ||
{ | { | ||
_x setHitIndex [_i, 0.97]; | _x setHitIndex [_i, 0.97]; | ||
}; | }; | ||
} forEach _lamps;</ | } forEach _lamps;</sqf> | ||
</dl> | </dl> |
Revision as of 16:16, 14 May 2022
Description
- Description:
- Controls whether a lamp is lit or not.
- Groups:
- Lights
Syntax
- Syntax:
- lamp switchLight mode
- Parameters:
- lamp: Object
- mode: String - Mode can be: "ON", "OFF" or "AUTO" (lamp is on only during nighttime, default)
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- lightIsOn BIS_fnc_switchLamp
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 16, 2013
- Killzone_Kid
-
Before Arma 3 v1.92 use setHit instead:
Switch all lights off in the 500 radius of player:_lamp = nearestObject [player, "Lamps_base_F"]; _lamp setHit ["light_1_hitpoint", 0.97]; // off _lamp setHit ["light_1_hitpoint", 0]; // onprivate _lamps = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 500]; { for "_i" from 0 to (count getAllHitPointsDamage _x -1) do { _x setHitIndex [_i, 0.97]; }; } forEach _lamps;
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Lights
- Scripting Commands: Local Effect