BIS fnc ambientPostprocess: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " |s1=[" to " |s1= [") |
Lou Montana (talk | contribs) m (Text replacement - "Post process effects" to "Post Process Effects") |
||
Line 25: | Line 25: | ||
|x2= <sqf>["Malden", "ColorCorrections"] call BIS_fnc_ambientPostprocess;</sqf> | |x2= <sqf>["Malden", "ColorCorrections"] call BIS_fnc_ambientPostprocess;</sqf> | ||
|seealso= [[Post | |seealso= [[Post Process Effects]] | ||
}} | }} |
Latest revision as of 23:24, 12 July 2022
Description
Syntax
- Syntax:
- [terrain, activation] call BIS_fnc_ambientPostprocess
- Parameters:
- terrain: String - (Optional, default worldName) terrain from which to take post-process effets configuration
- String or Boolean - (Optional, default true) post-process type to get, or true to get all of them. Any effect but "filmGrain".
- Return Value:
- Array of initialized effects with values
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- Post Process Effects
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note