Multiplayer Server Commands
Warning
HowTo
You can access the command line by pressing the chat key ( default: / ).
In the chat input window you can type any of the following commands in and confirm them with the enter key.
You have to add the # character before the command.
The commands can be used in SQF scripts by using serverCommand.
Troubleshooting: All commands are confirmed via a message in the console. If you enter a command that is properly formatted and you see no confirmation of the command then an error has occurred. Check your server log for more information (e.g. one or more of your mission files is corrupt or has an error which prevents the Missions Lobby from loading, or may prevent other commands like #restart or #reassign from executing).
Commands
The following commands are available to you once you have connected to a server:
Admin
Command | Example | Description |
---|---|---|
#login #login password |
#login #login adminPW |
Log in as the admin. Without password only possible if you an admin[] in server.cfg#Server_Options |
#logout | Admin log out. | |
#mission filename #mission filename difficulty |
#mission myDM.intro #mission myDM.intro Veteran |
Select mission with known name and set the difficulty. Difficulty parameter is optional and if not set, current difficulty is kept. |
#missions | Select mission. | |
#restart | Restart mission. | |
#reassign | Start over and reassign roles. | |
#shutdown | Shuts down the server. | |
#restartserver | Shuts down and restarts the server (since Arma 3 v1.65.138168) | |
#init | Reload server config file loaded by -config option. | |
#exec ban name #exec ban ID |
#exec ban nickName #exec ban 47114712 |
Allows you to ban a player. Their ID will be added to the ban.txt |
#kick name #kick ID |
#kick nickName #kick 47114712 |
Allows you to kick a player. |
#monitor (interval in sec) | #monitor 1 | Shows performance information of the server. Interval 0 means to stop monitoring. |
#monitords (interval in sec) | #monitords 1 | Shows performance information in the dedicated server console. Interval 0 means to stop monitoring. (since Arma 3 v1.64) |
#debug off | #debug off | Disables debugging. |
#debug (interval in sec) | #debug 30 | Default interval is 10 seconds. |
#debug (command) (param) | #debug checkFile expansion\Dta\ui.pbo #debug userSent <username> |
The available commands are:
Each command can be disabled by the use of the off parameter e.g. #debug userSent off |
#debug (command) | #debug von #debug console |
The available commands are:
console
von
Each of those commands should show a confirmation in the chat channels. |
Command | Description |
---|---|
#exec server side command | Execute administration scripting command. |
#lock | Locks the server, prevents new clients from joining. |
#unlock | Unlocks the server, allows new clients to join. |
"#debug von" sample
server_console.log
*** VoN Topology Diagnostics ((*** =Player=: #2 P2PManager: Time: 13:38:48 waiting edges: 0, active negotiations: 0 Matrix: 3056006: #2 #2: 3056006 Cliques: 3056006,#2 Version: 1.60.86277 Private: 192.168.178.21 Connections: 3056006: Direct P2P, 5 KA, snd: 10 sec, rcv: 10 sec, (192.168.178.21:2317) snd=0 rcv=0(0) Repl(-5,0,0) Cliques: 3056006,Unknown =Player=: 3056006 Version: 1.60.86277 Private: 192.168.178.21 Public: 77.4.35.154 Connections: #2: Direct P2P, 5 KA, snd: 10 sec, rcv: 10 sec, (192.168.178.21:2305) snd=0 rcv=0(0) Repl(-5,0,0) Cliques: 3056006,Unknown *** VoN Topology Diagnostics ))***
"#debug (command)" sample
DebugView
#debug console 1508] Debug: console #debug totalSent [1508] Debug: totalSent [1508] ** Total: sent 1447 bps (2.10 Msgps), received 3788 bps (6.10 Msgps) #debug userQueue playerName [1508] Debug: userSent [1508] playerName: sent 1531 bps (2.30 Msgps), received 1259 bps (1.70 Msgps) #debug userQueue playerName [1508] Debug: userInfo [1508] __SERVER__: Info Unknown player ID = 2 [1508] playerName: Info ping 0ms( 0, 1) BWfee 286Kb( 3, 204, 3) lost22.2%%( 2) queue 0B( 0) ackWait 0(0.0,0.0) #debug userQueue playerName [1508] Debug: userQueue [1508] __SERVER__: Queue 0 B (0) 0 B Guaranteed (0), Desync 0 [1508] playerName: Queue 0 B (0) 222 B Guaranteed (3), Desync 0
Player
Command | Example | Description |
---|---|---|
#vote missions | Users can vote for the mission selection. | |
#vote mission (name) | #vote mission myD.intro | Users can vote on a particular mission to loaded. |
#vote admin (name/ID/PLR#) | #vote admin nickName #vote admin 47114712 |
Users can vote an admin to control the server. |
#vote kick (name, ID or Player#) | #vote kick nickName #vote kick 47114712 |
Users can vote to kick off an individual. |
#vote restart | Vote to restart the mission. | |
#vote reassign | Vote to reassign. | |
#userlist | Displays the list of users on the server (use PgUp to scroll up). |
Battleye
Command | Description |
---|---|
#beclient players | Displays the list of GUID's of all players on the server. |
#beclient guid | Show your own GUID. |
Arma 3
In Arma 3 #exec kick and #exec ban commands require quotes (string) for Name, UID or Player#. To do this for the UID or Player#, use format command to turn the user ID into a string.
#exec kick "5" #exec ban "imah4x0r" #exec kick "938679499494"
#kick command can still be used either way:
#kick imah4x0r #kick "imah4x0r"
In case of banning, ban.txt file is created in root Arma 3 directory that contains a list of banned UIDs. To unban a user by UID (UID is the only option) or to clear the ban.txt:
#exec unban "98749837498374" #exec clearbans
2 more diagnostic commands have been added to Arma 3:
- #logEntities (see also logEntities)
- #exportJIPqueue (see also exportJIPMessages)
Also new in Arma 3:
- #restartServer
- #monitorDS