AIBehaviour

From Bohemia Interactive Community
Revision as of 20:38, 20 March 2009 by Kronzky (talk | contribs) (populated)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

AI Behaviour

The setBehaviour command has several effects on the AI's actions.
Some of them are listed here:

Pathfinding

  • SAFE, CARELESS - Units will try to stay on roads, not caring about finding any cover
  • AWARE - Units try to stay mostly on roads, occasionally using cover
  • COMBAT, STEALTH - Units will try to utilize cover whenever possible

Behaviour paths.gif

Stance

  • SAFE, CARELESS - Units will stay upright
  • AWARE, COMBAT - Units will stay upright most of the time, kneeling down occasionally
  • STEALTH - Units will be prone most of the time