setBehaviour
From Bohemia Interactive Community
Click on the images for descriptions
Introduced in
- Game:
- Operation Flashpoint
- Version:
- 1.00
Description
- Description:
- Set group/unit behaviour mode. Behaviour is one of:
- "CARELESS"
- "SAFE"
- "AWARE"
- "COMBAT"
- "STEALTH".
See this page for details of the effect of this command on AI units.
Syntax
- Syntax:
- groupName setBehaviour behaviour
- Parameters:
- groupName: Object or Group
- behaviour: String
- Return Value:
- Nothing
Examples
- Example 1:
_group1 setBehaviour "SAFE"
Additional Information
- Multiplayer:
- -
- See also:
- AIBehaviour, behaviour, setWaypointBehaviour, combatMode, setCombatMode, skill, setSkill array, CfgAISkill
Notes
Notes
Notes
- =\SNKMAN/=
- Warning! Since ArmA v.1.14 the command setBehaviour "COMBAT" do not work correctly any loger.
Units ( Groups ) which are using this behaviour and then get a move order, will not move to the given position.
- MadRussian
- Although setBehaviour can be called on an individual unit, the entire group will be affected.
- MulleDK13
- If setting a behaviour on an individual unit is required, it can be achieved by creating a temporary group, use joinSilent to make the individual unit belong to that group, then change his behaviour, use joinSilent into the original group, then delete the temporary group.