setBehaviour

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Introduced in Operation Flashpoint version 1.00

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Set group/unit behaviour mode. Behaviour is one of:

  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH".

See this page for details of the effect of this command on AI units.

Syntax

Syntax:
groupName setBehaviour behaviour
Parameters:
groupName: Object or Group
behaviour: String
Return Value:
Nothing

Examples

Example 1:
_group1 setBehaviour "SAFE"

Additional Information

Multiplayer:
-
See also:
AIBehaviour, behaviour, setWaypointBehaviour, combatMode, setCombatMode, skill, setSkill array, CfgAISkill

Notes

Notes


Only post proven facts here. Use the talk page or the forums for discussions.

Notes


=\SNKMAN/=
Warning! Since ArmA v.1.14 the command setBehaviour "COMBAT" do not work correctly any loger. Units ( Groups ) which are using this behaviour and then get a move order, will not move to the given position.


MadRussian
Although setBehaviour can be called on an individual unit, the entire group will be affected.


MulleDK13
If setting a behaviour on an individual unit is required, it can be achieved by creating a temporary group, use joinSilent to make the individual unit belong to that group, then change his behaviour, use joinSilent into the original group, then delete the temporary group.


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