BIS fnc camera setVisionMode: Difference between revisions

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m (Text replacement - "\|game([0-9])=([^ ]+) * \|version([0-9])=([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
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|r1= [[Nothing]]
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|x1= <code>[BIS_camera,1] [[call]] [[BIS_fnc_camera_setVisionMode]];</code>
|x1= <sqf>[BIS_camera,1] call BIS_fnc_camera_setVisionMode;</sqf>


|seealso= [[BIS_fnc_camera_getVisionMode]]
|seealso= [[BIS_fnc_camera_getVisionMode]]
}}
}}

Revision as of 14:04, 5 May 2022

Hover & click on the images for description

Description

Description:
Sets camera vision mode.
Execution:
call
Groups:
Camera

Syntax

Syntax:
[camera, mode] call BIS_fnc_camera_setVisionMode
Parameters:
camera: Object - The camera
mode: Number - (Optional, default 0)
  • 0 - no vision mode
  • 1 - Night vision
  • 2 - Ti
Return Value:
Nothing

Examples

Example 1:
[BIS_camera,1] call BIS_fnc_camera_setVisionMode;

Additional Information

See also:
BIS_fnc_camera_getVisionMode

Notes

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