BIS fnc moduleFriendlyFire: Difference between revisions

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// Initializes the module if not added in editor
// Initializes the module if not added in editor
// No units are directly checked for friendly fire, but renegade state is checked anyway
// No units are directly checked for friendly fire, but renegade state is checked anyway
_ret = [ "Init", [] ] call BIS_fnc_moduleFriendlyFire
_ret = ["Init", [] ] call BIS_fnc_moduleFriendlyFire


// Initializes the module if not added in editor
// Initializes the module if not added in editor
// BIS_vip1, BIS_vip2, BIS_noVip units are directly checked for friendly fire
// BIS_vip1, BIS_vip2, BIS_noVip units are directly checked for friendly fire
x = [ "Init", [ [ BIS_vip1, BIS_vip2, BIS_noVip],true ] ] call BIS_fnc_moduleFriendlyFire
x = ["Init", [[ BIS_vip1, BIS_vip2, BIS_noVip],true ] ] call BIS_fnc_moduleFriendlyFire


// De-initializes the module
// De-initializes the module
_ret = [ "Destroy" ] call BIS_fnc_moduleFriendlyFire
_ret = ["Destroy" ] call BIS_fnc_moduleFriendlyFire


// Add BIS_vip3 unit to be checked for friendly fire
// Add BIS_vip3 unit to be checked for friendly fire
x = [ "AddUnits", [ [BIS_vip3] ] ] call BIS_fnc_moduleFriendlyFire
x = ["AddUnits", [[BIS_vip3] ] ] call BIS_fnc_moduleFriendlyFire


// Remove BIS_vip1 unit from active units
// Remove BIS_vip1 unit from active units
x = [ "RemoveUnits", [ [ BIS_vip1 ] ] ] call BIS_fnc_moduleFriendlyFire
x = ["RemoveUnits", [[ BIS_vip1 ] ] ] call BIS_fnc_moduleFriendlyFire


// set another priority for a vehicle- if it is hit once, considered as friendly fire
// set another priority for a vehicle- if it is hit once, considered as friendly fire
x = [ "ChangePriority",  [BIS_vip,1] ] call BIS_fnc_moduleFriendlyFire
x = ["ChangePriority",  [BIS_vip,1] ] call BIS_fnc_moduleFriendlyFire


*******************************************************************************/</pre>
*******************************************************************************/</pre>

Revision as of 18:48, 8 November 2023

Hover & click on the images for description

Description

Description:
/*******************************************************************************
	Version:			2.0
	Name:				Friendly Fire
	Author:				Zozo
	DESCRIPTION:	Handles the friendly fire. Use either the module interface in the editor, or call individual functions.
	PARAMETERS:		1) function called - string, list of functions:
				- Init
				- Destroy
				- AddUnits
				- RemoveUnits
				- ChangePriority
				- ListActiveUnit
				2) parameter for the function
	RETURNED VALUE:	depends on the function called
		EXAMPLES:
				// Initializes the module if not added in editor
				// No units are directly checked for friendly fire, but renegade state is checked anyway
				_ret = ["Init", [] ] call BIS_fnc_moduleFriendlyFire

				// Initializes the module if not added in editor
				// BIS_vip1, BIS_vip2, BIS_noVip units are directly checked for friendly fire
				x = ["Init", [[ BIS_vip1, BIS_vip2, BIS_noVip],true ] ] call BIS_fnc_moduleFriendlyFire

				// De-initializes the module
				_ret = ["Destroy" ] call BIS_fnc_moduleFriendlyFire

				// Add BIS_vip3 unit to be checked for friendly fire
				x = ["AddUnits", [[BIS_vip3] ] ] call BIS_fnc_moduleFriendlyFire

				// Remove BIS_vip1 unit from active units
				x = ["RemoveUnits", [[ BIS_vip1 ] ] ] call BIS_fnc_moduleFriendlyFire

				// set another priority for a vehicle- if it is hit once, considered as friendly fire
				x = ["ChangePriority",  [BIS_vip,1] ] call BIS_fnc_moduleFriendlyFire

*******************************************************************************/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Modules

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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