BIS fnc weaponDirectionRelative: Difference between revisions

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m (template:command argument fix)
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|arg= |= MPARGUMENTS
|arg= |MPARGUMENTS=  


|eff= |= MPEFFECTS
|eff= |MPEFFECTS=  
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| [[Array]] in format [x,y,z] |= Return value
| [[Array]] in format [x,y,z] |= Return value


|x1=<code>_relweapondir = [tank, "cannon_105mm"] [[call]] [[BIS_fnc_weaponDirectionRelative]];</code>|= EXAMPLE1
|x1=<code>_relweapondir = [tank, "cannon_105mm"] [[call]] [[BIS_fnc_weaponDirectionRelative]];</code>|EXAMPLE1=  
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| [[BIS_fnc_attachToRelative]], [[BIS_fnc_vectorDirAndUpRelative]], [[weaponDirection]] |= SEEALSO
| [[BIS_fnc_attachToRelative]], [[BIS_fnc_vectorDirAndUpRelative]], [[weaponDirection]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
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Revision as of 11:29, 7 April 2019


Hover & click on the images for description

Description

Description:
Returns relative direction vector of given weapon for the given vehicle
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[vehicle, weapon visual] call BIS_fnc_weaponDirectionRelative
Parameters:
vehicle: Object - vehicle
weapon: String - vehicle weapon
visual (Optional): Boolean - if true - result is in render scope, false - simulation scope. Default: true
Return Value:
Array in format [x,y,z]

Examples

Example 1:
_relweapondir = [tank, "cannon_105mm"] call BIS_fnc_weaponDirectionRelative;

Additional Information

See also:
BIS_fnc_attachToRelativeBIS_fnc_vectorDirAndUpRelativeweaponDirection

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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