BIS fnc weaponDirectionRelative: Difference between revisions

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m (template:command argument fix)
m (Text replacement - "|= |p2=" to "|Parameter1= |p2=")
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| [vehicle, weapon visual] call '''BIS_fnc_weaponDirectionRelative''' |=
| [vehicle, weapon visual] call '''BIS_fnc_weaponDirectionRelative''' |=


|p1= vehicle: [[Object]]  - vehicle|=
|p1= vehicle: [[Object]]  - vehicle|Parameter1=
|p2= weapon: [[String]] - vehicle weapon |=
|p2= weapon: [[String]] - vehicle weapon |=
|p3= visual (Optional): [[Boolean]] - if [[true]] - result is in render scope, [[false]] - simulation scope. Default: [[true]]|=
|p3= visual (Optional): [[Boolean]] - if [[true]] - result is in render scope, [[false]] - simulation scope. Default: [[true]]|=

Revision as of 02:25, 3 September 2019


Hover & click on the images for description

Description

Description:
Returns relative direction vector of given weapon for the given vehicle
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[vehicle, weapon visual] call BIS_fnc_weaponDirectionRelative
Parameters:
vehicle: Object - vehicle
weapon: String - vehicle weapon
visual (Optional): Boolean - if true - result is in render scope, false - simulation scope. Default: true
Return Value:
Array in format [x,y,z]

Examples

Example 1:
_relweapondir = [tank, "cannon_105mm"] call BIS_fnc_weaponDirectionRelative;

Additional Information

See also:
BIS_fnc_attachToRelativeBIS_fnc_vectorDirAndUpRelativeweaponDirection

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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