BIS fnc weaponDirectionRelative: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (version)
Line 4: Line 4:


| arma3 |Game name=
| arma3 |Game name=
|1.66|Game version=
 
|1.64|Game version=


|arg= |MPARGUMENTS=  
|arg= |MPARGUMENTS=  

Revision as of 02:22, 16 January 2021


Hover & click on the images for description

Description

Description:
Returns relative direction vector of given weapon for the given vehicle
Execution:
call
Groups:
Weapons

Syntax

Syntax:
[vehicle, weapon visual] call BIS_fnc_weaponDirectionRelative
Parameters:
vehicle: Object - vehicle
weapon: String - vehicle weapon
visual (Optional): Boolean - if true - result is in render scope, false - simulation scope. Default: true
Return Value:
Array in format [x,y,z]

Examples

Example 1:
_relweapondir = [tank, "cannon_105mm"] call BIS_fnc_weaponDirectionRelative;

Additional Information

See also:
BIS_fnc_attachToRelativeBIS_fnc_vectorDirAndUpRelativeweaponDirection

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Bottom Section