BIS fnc weaponDirectionRelative: Difference between revisions

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{{DISPLAYTITLE:BIS_fnc_weaponDirectionRelative}}
{{DISPLAYTITLE:BIS_fnc_weaponDirectionRelative}}
{{Function|Comments=
{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1 = Weapons |GROUP1=
|gr1 = Weapons |GROUP1=
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| Returns relative direction vector of given weapon for the given vehicle|=
| Returns relative direction vector of given weapon for the given vehicle|=
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| [vehicle, weapon visual] call '''BIS_fnc_weaponDirectionRelative''' |SYNTAX1=
| [vehicle, weapon visual] call '''BIS_fnc_weaponDirectionRelative''' |SYNTAX1=
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|x1=<code>_relweapondir = [tank, "cannon_105mm"] [[call]] [[BIS_fnc_weaponDirectionRelative]];</code>|EXAMPLE1=  
|x1=<code>_relweapondir = [tank, "cannon_105mm"] [[call]] [[BIS_fnc_weaponDirectionRelative]];</code>|EXAMPLE1=  
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| [[BIS_fnc_attachToRelative]], [[BIS_fnc_vectorDirAndUpRelative]], [[weaponDirection]] |SEEALSO=  
| [[BIS_fnc_attachToRelative]], [[BIS_fnc_vectorDirAndUpRelative]], [[weaponDirection]] |SEEALSO=  


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  
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}}
}}



Revision as of 01:11, 17 January 2021


Hover & click on the images for description

Description

Description:
Returns relative direction vector of given weapon for the given vehicle
Execution:
call
Groups:
Weapons

Syntax

Syntax:
[vehicle, weapon visual] call BIS_fnc_weaponDirectionRelative
Parameters:
vehicle: Object - vehicle
weapon: String - vehicle weapon
visual (Optional): Boolean - if true - result is in render scope, false - simulation scope. Default: true
Return Value:
Array in format [x,y,z]

Examples

Example 1:
_relweapondir = [tank, "cannon_105mm"] call BIS_fnc_weaponDirectionRelative;

Additional Information

See also:
BIS_fnc_attachToRelativeBIS_fnc_vectorDirAndUpRelativeweaponDirection

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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