BIS fnc weaponDirectionRelative: Difference between revisions

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|gr1 = Weapons |GROUP1=
|gr1 = Weapons |GROUP1=


| Returns relative direction vector of given weapon for the given vehicle|=
| Returns relative direction vector of given weapon for the given vehicle


| [vehicle, weapon visual] call '''BIS_fnc_weaponDirectionRelative''' |SYNTAX1=
| [vehicle, weapon visual] call '''BIS_fnc_weaponDirectionRelative''' |SYNTAX1=

Revision as of 22:10, 17 January 2021


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Description

Description:
Returns relative direction vector of given weapon for the given vehicle
Execution:
call
Groups:
Weapons

Syntax

Syntax:
[vehicle, weapon visual] call BIS_fnc_weaponDirectionRelative
Parameters:
vehicle: Object - vehicle
weapon: String - vehicle weapon
visual (Optional): Boolean - if true - result is in render scope, false - simulation scope. Default: true
Return Value:
Array in format [x,y,z]

Examples

Example 1:
_relweapondir = [tank, "cannon_105mm"] call BIS_fnc_weaponDirectionRelative;

Additional Information

See also:
BIS_fnc_attachToRelativeBIS_fnc_vectorDirAndUpRelativeweaponDirection

Notes

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