BIS fnc weaponDirectionRelative: Difference between revisions

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m (Text replacement - "\| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) *\|p1=" to "|s1=$1 |p1=")
m (Text replacement - " +(spawn|call) +'''([a-zA-Z0-9_]+)'''[ ]* " to " $1 $2 ")
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|eff=|gr1= Weapons| Returns relative direction vector of given weapon for the given vehicle
|eff=|gr1= Weapons| Returns relative direction vector of given weapon for the given vehicle


|s1=[vehicle, weapon visual] call '''BIS_fnc_weaponDirectionRelative'''
|s1=[vehicle, weapon visual] call [[BIS_fnc_weaponDirectionRelative]]


|p1= vehicle: [[Object]]  - vehicle
|p1= vehicle: [[Object]]  - vehicle

Revision as of 17:16, 12 June 2021

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Description

Description:
Description needed
Execution:
call
Groups:
Weapons

Syntax

Syntax:
[vehicle, weapon visual] call BIS_fnc_weaponDirectionRelative
Parameters:
vehicle: Object - vehicle
weapon: String - vehicle weapon
visual (Optional): Boolean - if true - result is in render scope, false - simulation scope. Default: true
Return Value:
Return value needed

Examples

Example 1:
_relweapondir = [tank, "cannon_105mm"] call BIS_fnc_weaponDirectionRelative;

Additional Information

See also:
See also needed

Notes

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