BIS fnc weaponDirectionRelative: Difference between revisions

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{{RV|type=function
{{RV|type=function
| arma3|1.64|arg=


|eff=|gr1= Weapons| Returns relative direction vector of given weapon for the given vehicle
|game1= arma3
|version1= 1.64


|s1=[vehicle, weapon visual] call [[BIS_fnc_weaponDirectionRelative]]
|gr1= Weapons
 
|descr= Returns relative direction vector of given weapon for the given vehicle
 
|s1= [vehicle, weapon visual] call [[BIS_fnc_weaponDirectionRelative]]


|p1= vehicle: [[Object]]  - vehicle
|p1= vehicle: [[Object]]  - vehicle
|p2= weapon: [[String]] - vehicle weapon|p3= visual (Optional): [[Boolean]] - if [[true]] - result is in render scope, [[false]] - simulation scope. Default: [[true]]|seealso= ‎[[Array]] in format [x,y,z]|x1=<code>_relweapondir = [tank, "cannon_105mm"] [[call]] [[BIS_fnc_weaponDirectionRelative]];</code>| [[BIS_fnc_attachToRelative]], [[BIS_fnc_vectorDirAndUpRelative]], [[weaponDirection]]
 
|p2= weapon: [[String]] - vehicle weapon
 
|p3= visual (Optional): [[Boolean]] - if [[true]] - result is in render scope, [[false]] - simulation scope. Default: [[true]]
 
|r1= ‎[[Array]] in format [x,y,z]
 
|x1= <code>_relweapondir = [tank, "cannon_105mm"] [[call]] [[BIS_fnc_weaponDirectionRelative]];</code>
 
|seealso= [[BIS_fnc_attachToRelative]], [[BIS_fnc_vectorDirAndUpRelative]], [[weaponDirection]]
}}
}}

Revision as of 04:14, 13 June 2021

Hover & click on the images for description

Description

Description:
Returns relative direction vector of given weapon for the given vehicle
Execution:
call
Groups:
Weapons

Syntax

Syntax:
[vehicle, weapon visual] call BIS_fnc_weaponDirectionRelative
Parameters:
vehicle: Object - vehicle
weapon: String - vehicle weapon
visual (Optional): Boolean - if true - result is in render scope, false - simulation scope. Default: true
Return Value:
Array in format [x,y,z]

Examples

Example 1:
_relweapondir = [tank, "cannon_105mm"] call BIS_fnc_weaponDirectionRelative;

Additional Information

See also:
BIS_fnc_attachToRelativeBIS_fnc_vectorDirAndUpRelativeweaponDirection

Notes

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