BIS fnc weaponDirectionRelative: Difference between revisions

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m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
m (Text replacement - "<code>\[\[private\]\] (_?[a-zA-Z0-9_]+) = \[([^\[]*)\] \[\[(call|spawn)\]\] \[\[(BI(N|S)_fnc_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>private $1 = [$2] $3 $4;</sqf>")
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|r1= ‎[[Array]] in format [x,y,z]
|r1= ‎[[Array]] in format [x,y,z]


|x1= <code>[[private]] _relweapondir = [tank, "cannon_105mm"] [[call]] [[BIS_fnc_weaponDirectionRelative]];</code>
|x1= <sqf>private _relweapondir = [tank, "cannon_105mm"] call BIS_fnc_weaponDirectionRelative;</sqf>


|seealso= [[BIS_fnc_attachToRelative]] [[BIS_fnc_vectorDirAndUpRelative]] [[weaponDirection]]
|seealso= [[BIS_fnc_attachToRelative]] [[BIS_fnc_vectorDirAndUpRelative]] [[weaponDirection]]
}}
}}

Revision as of 14:34, 1 July 2022

Hover & click on the images for description

Description

Description:
Returns relative direction vector of given weapon for the given vehicle
Execution:
call
Groups:
Weapons

Syntax

Syntax:
[vehicle, weapon visual] call BIS_fnc_weaponDirectionRelative
Parameters:
vehicle: Object - vehicle
weapon: String - vehicle weapon
visual (Optional): Boolean - if true - result is in render scope, false - simulation scope. Default: true
Return Value:
Array in format [x,y,z]

Examples

Example 1:
private _relweapondir = [tank, "cannon_105mm"] call BIS_fnc_weaponDirectionRelative;

Additional Information

See also:
BIS_fnc_attachToRelative BIS_fnc_vectorDirAndUpRelative weaponDirection

Notes

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