ctrlMapWorldToScreen: Difference between revisions

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<dd class="notedate">Posted on June 16, 2010</dd>
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In other words you can make the actual world position (of an object for example), relative to your active map display.
In other words you can make the actual world position (of an object for example), relative to your active map display.


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Revision as of 01:32, 6 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
GUI Control - Map

Syntax

Syntax:
Syntax needed
Parameters:
control : Control - map control
position : Array - world position in format Position2D or Position3D
Return Value:
Return value needed

Examples

Example 1:
_screenCoord = _control ctrlMapWorldToScreen _worldCoord;
Example 2:
_screenCoord = _control ctrlMapWorldToScreen position player;

Additional Information

See also:
ctrlMapScreenToWorldposWorldToScreen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on June 16, 2010
kju
This command returns a 2D array with the position on the active map display. Say the return [0.5.0.5] would mean that your input 3d world position, like [500,1000], is currently at the center of the active map display.
In other words you can make the actual world position (of an object for example), relative to your active map display.