currentWeapon: Difference between revisions

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|x1= <pre>_weaponClass = currentWeapon (vehicle player);//Example: "M16A2GL"</pre>|= EXAMPLE1  
|x1= <code>_weaponClass = [[currentWeapon]] ([[vehicle]] [[player]]);//Example: "M16A2GL"</code>|= EXAMPLE1  
|x2= <pre>_weaponClass = currentWeapon player;</pre>|= EXAMPLE2  
|x2= <code>_weaponClass = [[currentWeapon]] [[player]];</code>|= EXAMPLE2  


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Revision as of 17:57, 27 November 2018

Hover & click on the images for description

Description

Description:
Return the name of the currently selected weapon (on the primary turret for vehicles).
Groups:
Uncategorised

Syntax

Syntax:
currentWeapon vehicle
Parameters:
vehicle: Object
Return Value:
String

Examples

Example 1:
_weaponClass = currentWeapon (vehicle player);//Example: "M16A2GL"
Example 2:
_weaponClass = currentWeapon player;

Additional Information

See also:
currentMagazinecurrentMuzzlecurrentVisionModecurrentWeaponModecurrentZeroingmagazinesTurretweaponsTurret

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on July 15, 2009 - 04:00 (CEST)
Lou Montana
You have to make a little delay (sleep 0.001; (not less)) to use this command, else you will be returned an empty string.
Posted on July 15, 2009 - 04:00 (CEST)
Lou Montana
It seems it's not working in 1.02 for other unit than player.
Posted on May 4, 2010
Terox
This works for vehicles providing there is a gunner

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