currentWeaponMode: Difference between revisions

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| [[ArmA:_Actions#SWITCHWEAPON|SWITCHWEAPON]], [[currentWeapon]]
| [[ArmA:_Actions#SWITCHWEAPON|SWITCHWEAPON]], [[currentWeapon]]
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{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}

Revision as of 00:00, 11 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Weapons

Syntax

Syntax:
Syntax needed
Parameters:
gunner: Object
Return Value:
String

Examples

Example 1:
_weaponMode = currentWeaponMode player;
Example 2:
_weaponMode = currentWeaponMode gunner vehicle player;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 27, 2014 - 18:20 (UTC)
Pierre MGI
- Be careful using this in script. This function returns these strings but also:
- 0 if unit is in a vehicle (pax),
- absolutely nothing if AH-99 helo driver or all weapons removed,
- "truckhorn2" if Hunter driver...
Absolutely nothing means: if you use a hint to display the returned value, you obtain absolutely no text,no black box, no error! Hint isn't displayed and there is no error in rpt file with compile preprocessFileLineNumbers. On the other hand, returned value 0 when unit is pax of a vehicle, could lead to a variable error type if your script is waiting for a string.