drawArrow: Difference between revisions

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m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "")
(Add onDraw reference due to NikkoJT insistence :-p)
 
(21 intermediate revisions by the same user not shown)
Line 18: Line 18:
|gr1= GUI Control - Map
|gr1= GUI Control - Map


|descr= Draws a single line arrow on the map. To draw a color filled arrow of custom shape see [[BIS_fnc_drawArrow]]
|descr= Draws a single line arrow on the map.
As this command needs to be called every frame, it is preferable using the [[User Interface Event Handlers#onDraw|onDraw]] UI Event Handler.
To draw a color filled arrow of custom shape see [[BIS_fnc_drawArrow]].


|s1= map '''drawArrow''' [from, to, color]
|s1= map [[drawArrow]] [from, to, color]


|p1= map: [[Control]]
|p1= map: [[Control]]


|p2= [from, to, color]: [[Array]]
|p2= from: [[Object]] or [[Array]] in format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] - arrow start position
|p3= from: [[Array]] or [[Object]] - arrow start position in format: [[Position2D]], [[Position3D]] or [[Object]]
 
|p4= to: [[Array]] or [[Object]] - arrow end position in format: [[Position2D]], [[Position3D]] or [[Object]]
|p3= to: [[Object]] or [[Array]] in format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] - arrow end position
|p5= color: [[Array]] - arrow color in format [r,g,b,a]
 
|p4= color: [[Array]] - arrow color in format [r,g,b,a]
 
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1=<code>[[findDisplay]] 12 [[displayCtrl]] 51 [[ctrlAddEventHandler]] ["Draw",  
|x1= <sqf>
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw",  
{
{
_this [[select]] 0 [[drawArrow]] [
_this select 0 drawArrow [
[[player]], [[player]] [[getRelPos]] [100, 0], [1,0,0,1]
player,
player getRelPos [100, 0],
[1,0,0,1]
];
];
}];</code>
}];
</sqf>


|seealso= [[drawEllipse]], [[drawIcon]], [[drawLine]], [[drawRectangle]], [[drawPolygon]], [[drawTriangle]], [[BIS_fnc_drawArrow]]
|seealso= [[drawEllipse]] [[drawIcon]] [[drawLine]] [[drawRectangle]] [[drawPolygon]] [[drawTriangle]] [[BIS_fnc_drawArrow]]
}}
}}


 
{{Note
<dl class="command_description">
|user= Waffle SS.
 
|timestamp= 20150707212800
<dt></dt>
|text= Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.
<dd class="notedate">Posted on July 7, 2015 - 21:28 (UTC)</dd>
}}
<dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt>
<dd class="note">
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.
</dd>
 
</dl>

Latest revision as of 18:30, 20 January 2023

Hover & click on the images for description

Description

Description:
Draws a single line arrow on the map. As this command needs to be called every frame, it is preferable using the onDraw UI Event Handler. To draw a color filled arrow of custom shape see BIS_fnc_drawArrow.
Groups:
GUI Control - Map

Syntax

Syntax:
map drawArrow [from, to, color]
Parameters:
map: Control
from: Object or Array in format Position2D or Position3D - arrow start position
to: Object or Array in format Position2D or Position3D - arrow end position
color: Array - arrow color in format [r,g,b,a]
Return Value:
Nothing

Examples

Example 1:
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { _this select 0 drawArrow [ player, player getRelPos [100, 0], [1,0,0,1] ]; }];

Additional Information

See also:
drawEllipse drawIcon drawLine drawRectangle drawPolygon drawTriangle BIS_fnc_drawArrow

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Waffle SS. - c
Posted on Jul 07, 2015 - 21:28 (UTC)
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.