enableSimulationGlobal: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (enableSimulationGlobal does work in SP. tested in 1.64 and 1.66.139279)
m (Missing full stop)
Line 13: Line 13:
____________________________________________________________________________________________
____________________________________________________________________________________________


| MP command. Enable or disable simulation for given entity, globally. Call this only from the server. Has the same effect as [[enableSimulation]] when used in SP|= Description
| MP command. Enable or disable simulation for given entity, globally. Call this only from the server. Has the same effect as [[enableSimulation]] when used in SP.|= Description
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 17:52, 23 November 2016

Hover & click on the images for description

Description

Description:
MP command. Enable or disable simulation for given entity, globally. Call this only from the server. Has the same effect as enableSimulation when used in SP.
Groups:
Uncategorised

Syntax

Syntax:
entity enableSimulationGlobal enable
Parameters:
entity: Object
enable: Boolean
Return Value:
Nothing

Examples

Example 1:
_myObject enableSimulationGlobal false;

Additional Information

See also:
enableSimulationsimulationEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on October 21, 2014 - 15:33 (UTC)
Killzone Kid
Units that have been previously subjected to enableSimulation false; or enableSimulationGlobal false; may stay unrecognised for a long time even after simulation was re-enabled, returning objNull as cursorTarget. Force revealing units with reveal command usually solves the problem. For example: {player reveal _x} forEach allUnits;