getArray: Difference between revisions

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{{Command|Comments=
{{Command


| arma1 |Game name=
| arma1


|gr1= Config |GROUP1=
|gr1= Config






|1.00|Game version=
|1.00


| Extract array from config entry. |DESCRIPTION=
| Extract array from config entry.


| [[Array]] <nowiki>=</nowiki> '''getArray''' config |SYNTAX=
| [[Array]] <nowiki>=</nowiki> '''getArray''' config


|p1= config: [[Config]] |PARAMETER1=
|p1= config: [[Config]]


| [[Array]] |RETURNVALUE=
| [[Array]]
   
   
|x1= <pre>_array = getArray (configFile >> "CfgVehicles" >> "Thing" >> "threat")</pre> |EXAMPLE1=
|x1= <pre>_array = getArray (configFile >> "CfgVehicles" >> "Thing" >> "threat")</pre>


| [[configFile]], [[config/name]], [[configName]], [[count]], [[getText]], [[getNumber]], [[inheritsFrom]], [[isArray]], [[isClass]], [[isNumber]], [[isText]], [[select]] |SEEALSO=
| [[configFile]], [[config/name]], [[configName]], [[count]], [[getText]], [[getNumber]], [[inheritsFrom]], [[isArray]], [[isClass]], [[isNumber]], [[isText]], [[select]]


}}
}}

Revision as of 01:34, 18 January 2021

Hover & click on the images for description

Description

Description:
Extract array from config entry.
Groups:
Config

Syntax

Syntax:
Array = getArray config
Parameters:
config: Config
Return Value:
Array

Examples

Example 1:
_array = getArray (configFile >> "CfgVehicles" >> "Thing" >> "threat")

Additional Information

See also:
configFileconfig/nameconfigNamecountgetTextgetNumberinheritsFromisArrayisClassisNumberisTextselect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on Mar 28, 2014 - 07:52
ffur2007slx2_5
(ArmA3 1.14) It's recommended to use BIS_fnc_GetCfgData or BIS_fnc_returnConfigEntry to get variable cfg data rather than conditioning via isNumber, isText, isArray, getNumber, getText and getArray combination.
Traditional workaround: _cfg = configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type" switch ( true ) do { case (isNumber _cfg): {getNumber _cfg}; case (isText _cfg): {getText _cfg}; case (isArray _cfg): {getArray _cfg;}; default { nil }; }; Recommended workaround: (configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_GetCfgData; To return default value once entry was not found, we can use BIS_fnc_returnConfigEntry instead of BIS_fnc_GetCfgData. [(configFile >> "CannonFire" >> "LightExp"),"lifeTime",0] call BIS_fnc_returnConfigEntry;//0.5

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Posted on January 12, 2018 - 19:48 (UTC)
demellion
There is special behaviour if you try to read a description.ext config entry Array that contains a Boolean.
Getting array in MP will result in Number, while SP will return String. // SP with false in array getArray (missionConfigFile >> "someClass" >> "someArray") // -> "false" // MP with false in array getArray (missionConfigFile >> "someClass" >> "someArray") // -> 0