getFriend: Difference between revisions

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|x2= <code>_isEnemy <nowiki>=</nowiki> [[side]] _killer [[getFriend]] [[side]] _victim < 0.6;</code>
|x2= <code>_isEnemy <nowiki>=</nowiki> [[side]] _killer [[getFriend]] [[side]] _victim < 0.6;</code>


|seealso= [[setFriend]], [[BIS_fnc_sideIsFriendly]], [[BIS_fnc_sideIsEnemy]], [[Side relations]]
|seealso= [[setFriend]] [[BIS_fnc_sideIsFriendly]], [[BIS_fnc_sideIsEnemy]], [[Side relations]]
}}
}}

Revision as of 16:56, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns if sides are friendly or hostile. For a value smaller than 0.6 it results in being enemy, otherwise it is friendly. See also Side relations.
Groups:
Sides

Syntax

Syntax:
side1 getFriend side2
Parameters:
side1: Side
side2: Side
Return Value:
Number - Decimal value between 0.0 to 1.0

Examples

Example 1:
value = west getFriend east;
Example 2:
_isEnemy = side _killer getFriend side _victim < 0.6;

Additional Information

See also:
setFriend BIS_fnc_sideIsFriendlyBIS_fnc_sideIsEnemySide relations

Notes

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