getFriend: Difference between revisions

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(add. ArmA2 classification)
 
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{{RV|type=command


[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
|game1= arma2
|version1= 1.00
 
|game2= arma2oa
|version2= 1.50
 
|game3= tkoh
|version3= 1.00
 
|game4= arma3
|version4= 0.50
 
|arg= global
 
|gr1= Sides
 
|descr= Returns if sides are friendly or hostile. For a value smaller than 0.6 it results in being enemy, otherwise it is friendly. See also [[Side Relations]].
 
|s1= side1 [[getFriend]] side2
 
|p1= side1: [[Side]]
 
|p2= side2: [[Side]]
 
|r1= [[Number]] - decimal value between 0.0 to 1.0
 
|x1= <sqf>value = west getFriend east;</sqf>
 
|x2= <sqf>_isEnemy = side _killer getFriend side _victim < 0.6;</sqf>
 
|seealso= [[setFriend]] [[BIS_fnc_sideIsFriendly]] [[BIS_fnc_sideIsEnemy]] [[Side Relations]]
}}

Latest revision as of 15:01, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns if sides are friendly or hostile. For a value smaller than 0.6 it results in being enemy, otherwise it is friendly. See also Side Relations.
Groups:
Sides

Syntax

Syntax:
side1 getFriend side2
Parameters:
side1: Side
side2: Side
Return Value:
Number - decimal value between 0.0 to 1.0

Examples

Example 1:
value = west getFriend east;
Example 2:
_isEnemy = side _killer getFriend side _victim < 0.6;

Additional Information

See also:
setFriend BIS_fnc_sideIsFriendly BIS_fnc_sideIsEnemy Side Relations

Notes

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