getFriend: Difference between revisions

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|x1= <code>value <nowiki>=</nowiki> west getFriend east</code>|= EXAMPLE1  
|x1= <code>value <nowiki>=</nowiki> [[west]] [[getFriend]] [[east]];</code>|= EXAMPLE1  


|x2= <code>isEnemy <nowiki>=</nowiki> ((side _killer) getFriend (side _victim) < 0.6)</code>|= EXAMPLE2  
|x2= <code>_isEnemy <nowiki>=</nowiki> [[side]] _killer [[getFriend]] [[side]] _victim < 0.6;</code>|= EXAMPLE2  


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Revision as of 23:25, 30 November 2015

Hover & click on the images for description

Description

Description:
Returns if sides are friendly or hostile. For a value smaller than 0.6 it results in being enemy, otherwise it's friendly. See also Side relations.
Groups:
Uncategorised

Syntax

Syntax:
side1 getFriend side2
Parameters:
side1: Side
side2: Side
Return Value:
Number - Decimal value between 0.0 to 1.0

Examples

Example 1:
value = west getFriend east;
Example 2:
_isEnemy = side _killer getFriend side _victim < 0.6;

Additional Information

See also:
setFriendSide relations

Notes

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Notes

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