kbTell: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}")
m (Text replacement - "_{10,} " to "")
Line 1: Line 1:
{{Command|Comments=
{{Command|Comments=
____________________________________________________________________________________________


| arma2 |Game name=
| arma2 |Game name=
Line 13: Line 12:


|eff= glob |effect=
|eff= glob |effect=
____________________________________________________________________________________________


| Make the person tell to the receiver the sentence. See [[Conversations]] for more details. |Description=
| Make the person tell to the receiver the sentence. See [[Conversations]] for more details. |Description=


|pr= Two units cannot talk on the same channel at the same time, this can lead to weird effects for non-local listeners; make sure not to use the same channel at the same time in multiplayer. [[radioChannelCreate|Custom channels]] are considered as one channel for this matter. |Problem=
|pr= Two units cannot talk on the same channel at the same time, this can lead to weird effects for non-local listeners; make sure not to use the same channel at the same time in multiplayer. [[radioChannelCreate|Custom channels]] are considered as one channel for this matter. |Problem=
____________________________________________________________________________________________


| person [[kbTell]] [receiver, topicName, sentenceClass(, argumentArray1, argumentArray2, (…), forceRadio)] |Syntax=
| person [[kbTell]] [receiver, topicName, sentenceClass(, argumentArray1, argumentArray2, (…), forceRadio)] |Syntax=
Line 42: Line 39:
* [[Number]] 1-10 to force use of custom radio channel
* [[Number]] 1-10 to force use of custom radio channel
* [[String]] name of radio channel to use, from: 'GLOBAL', 'SIDE', 'GROUP', 'VEHICLE', 'DIRECT', 'COMMAND' |Parameter 7=
* [[String]] name of radio channel to use, from: 'GLOBAL', 'SIDE', 'GROUP', 'VEHICLE', 'DIRECT', 'COMMAND' |Parameter 7=
____________________________________________________________________________________________


|x1= <code>[[player]] [[kbTell]] [BIS_HQ, "myTopic", "playerSentence1"];</code> |Example 1=
|x1= <code>[[player]] [[kbTell]] [BIS_HQ, "myTopic", "playerSentence1"];</code> |Example 1=
Line 75: Line 71:


| [[Nothing]] |Return value=
| [[Nothing]] |Return value=
____________________________________________________________________________________________


| [[Conversations]], [[kbAddTopic]], [[kbHasTopic]], [[kbReact]], [[kbRemoveTopic]], [[kbAddDatabase]], [[kbAddDatabaseTargets]], [[FSM]], [[FSM Editor]]  |See also=
| [[Conversations]], [[kbAddTopic]], [[kbHasTopic]], [[kbReact]], [[kbRemoveTopic]], [[kbAddDatabase]], [[kbAddDatabaseTargets]], [[FSM]], [[FSM Editor]]  |See also=

Revision as of 02:42, 17 January 2021

-wrong parameter ("locargument") defined!--wrong parameter ("globeffect") defined!-
Hover & click on the images for description

Description

Description:
Make the person tell to the receiver the sentence. See Conversations for more details.
Problems:
Two units cannot talk on the same channel at the same time, this can lead to weird effects for non-local listeners; make sure not to use the same channel at the same time in multiplayer. Custom channels are considered as one channel for this matter.
Groups:
Conversations

Syntax

Syntax:
person kbTell [receiver, topicName, sentenceClass(, argumentArray1, argumentArray2, (…), forceRadio)]
Parameters:
person: Object
[receiver, topicName, sentenceClass, argumentArray1, argumentArray2, (…), forceRadio]: Array
receiver: Object
topicName: String
sentenceClass: String
argumentArray1toN (Optional): Array - [argumentName, argumentValue, argumentText, argumentSpeech]:
  • argumentName: String
  • argumentValue: Code
  • argumentText: String
  • argumentSpeech: Array of Strings - each string is an already defined word in config.
forceRadio (Optional): Boolean, Number or String (last value of the array)
  • Boolean true/false to force use of radio
  • Number 1-10 to force use of custom radio channel
  • String name of radio channel to use, from: 'GLOBAL', 'SIDE', 'GROUP', 'VEHICLE', 'DIRECT', 'COMMAND'
Return Value:
Nothing

Examples

Example 1:
player kbTell [BIS_HQ, "myTopic", "playerSentence1"];
Example 2:
player kbTell [ BIS_HQ, // to "Airstrike", // topic "AirstrikeRequest", // sentence ["Team", {}, "Anvil", ["Anvil"]], // argument 1 ["Location", {}, "Strelka", ["Strelka"]], // argument 2 true]; // use radio in given .bikb:
class AirstrikeRequest 
{
	text = "%team requesting close air support at grid %location ";
	speech[] = { %Team, RequestingCloseAirSupportAtGrid, %Location };
	class Arguments 
	{
		class Team		{ type = "simple"; };
		class Location	{ type = "simple"; };
	};
};
Example 3:
player kbTell [

BIS_HQ, // to "Airstrike", // topic "AirstrikeRequest", // sentence ["argumentName", argumentValue], // argument 1

true]; // use radio

Additional Information

See also:
ConversationskbAddTopickbHasTopickbReactkbRemoveTopickbAddDatabasekbAddDatabaseTargetsFSMFSM Editor

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section