moveInCommander: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Text replacement - "{{Feature|Important|" to "{{Feature|important|")
 
(59 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
|version2= 1.00


|arg= local |= Arguments in MP
|game3= arma1
|version3= 1.00


|eff= global |= Effects in MP
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| Move soldier into vehicle commander position (Immediate, no animation). |= Description
|game5= arma2oa
____________________________________________________________________________________________
|version5= 1.50


| unitName '''moveInCommander''' vehicle |= Syntax
|game6= tkoh
|version6= 1.00


|p1= unitName: [[Object]] |= Parameter 1
|game7= arma3
|p2= vehicle: [[Object]] |= Parameter 2
|version7= 0.50


| [[Nothing]] |= Return value
|arg= local
____________________________________________________________________________________________
 
|x1= <code>_soldierOne '''moveInCommander''' _tankOne </code> |= Example 1
____________________________________________________________________________________________


|eff= global


|[[moveInCargo]], [[moveInDriver]], [[moveInGunner]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]]  |= See also
|gr1= Unit Control


}}
|descr= Move soldier into vehicle commander position (Immediate, no animation).
<h3 style="display:none">Notes</h3>
{{Feature|important|If the unit is already in a vehicle, nothing will happen. You should use [[moveOut]] to move the unit out of his vehicle before trying to move him into a new (or same) vehicle.}}
<dl class="command_description">
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on August 4, 2006 - 14:43
|s1= unitName [[moveInCommander]] vehicle
<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:''


MP Note Functions MoveInCommander can only be called for local soldiers. They will be ignored for remote soldiers. (see [[Locality in Multiplayer]])
|p1= unitName: [[Object]]


|p2= vehicle: [[Object]]


<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''
|r1= [[Nothing]]
<dd class="note">
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Commander" [[Operation_Flashpoint:_Actions_List|action]] command.


|x1= <sqf>_soldierOne moveInCommander _tankOne;</sqf>


|seealso= [[moveInAny]] [[moveInCargo]] [[moveInDriver]] [[moveInGunner]] [[moveInTurret]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsDriver]] [[assignAsGunner]]
}}


<!-- Note Section END -->
{{Note
</dl>
|user= Ceeeb
 
|timestamp= 20070202070100
<h3 style="display:none">Bottom Section</h3>
|text= In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Commander" [[Operation_Flashpoint:_Actions_List|action]] command.
 
}}
[[Category:Scripting Commands|MOVEINCOMMANDER]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|MOVEINCOMMANDER]]
[[Category:Scripting Commands OFP 1.46|MOVEINCOMMANDER]]
[[Category:Scripting Commands ArmA|MOVEINCOMMANDER]]
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 01:24, 2 February 2024

Hover & click on the images for description

Description

Description:
Move soldier into vehicle commander position (Immediate, no animation).
If the unit is already in a vehicle, nothing will happen. You should use moveOut to move the unit out of his vehicle before trying to move him into a new (or same) vehicle.
Groups:
Unit Control

Syntax

Syntax:
unitName moveInCommander vehicle
Parameters:
unitName: Object
vehicle: Object
Return Value:
Nothing

Examples

Example 1:
_soldierOne moveInCommander _tankOne;

Additional Information

See also:
moveInAny moveInCargo moveInDriver moveInGunner moveInTurret assignAsCargo assignAsCommander assignAsDriver assignAsGunner

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ceeeb - c
Posted on Feb 02, 2007 - 07:01 (UTC)
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Commander" action command.