moveInTurret

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Editors, please check Policy: Scripting Command Page Syntax.
Introduced in Armed Assault version 1.00Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

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Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Moves the soldier into the vehicle's turret. (Immediately, without animation).

Syntax

Syntax:
Person moveInTurret [ Vehicle, turret path]
Parameters:
turret path: Number
Return Value:
Nothing

Examples

Example 1:
_soldierOne moveInTurret [_tank, [0, 0]]

Additional Information

Multiplayer:
Behaviour unknown.
See also:
moveInCargo, moveInCommander, moveInDriver, moveInGunner, assignAsCargo, assignAsCommander, assignAsDriver, assignAsGunner

Notes

Notes

+ Add Note

Only post proven facts here. Use the talk page or the forums for discussions.

Notes

TurretPath [0,0] moves the soldier in the first turret of the first turret of a vehicle,

TurretPath [0, 2, 1] would move him to the second turret of the third turret of the first turret, [1] moves him to the second turret of a vehicle.

Turret order has to be defined in the class CfgVehicles of the Config.

here 2 examples : Boat1 is an "RHIB 2 Turrets"

Soldier MoveInTurret [Boat1,[0]]

result : Soldier will mount into the front turret of the boat

Soldier MoveInTurret [Boat1,[1]]

result : Soldier will mount into the Back turret of the boat

Posted on March 6, 2008
Kronzky
To find out which turrets are available on a vehicle, and what the syntax is, you can use this little script.

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