moveInTurret
From Bohemia Interactive Community
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Click on the images for descriptions
Introduced in
- Game:
- Armed Assault
- Version:
- 1.00
Description
- Description:
- Moves the soldier into the vehicle's turret. (Immediately, without animation).
turret path is an array of positions inside a turret, or positions inside a turret of a turret.
[0,0] means first turret of first turret.
[1,0] means second turret of first turret.
[0,1] means first turret of the second turret.
[0,2] means first turret of third turret.
[1] means second turret (without turrets in that turret).
And so on ...
Syntax
- Syntax:
- unitName moveInTurret [vehicle, turret path]
- Parameters:
- unitName: Object
- [vehicle, turret path]: Array
- vehicle: Object
- turret path: Array - see Description.
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne moveInTurret [_tank, [0, 0]]
Additional Information
- Multiplayer:
- Behaviour unknown.
- See also:
- moveInCargo, moveInCommander, moveInDriver, moveInGunner, assignAsCargo, assignAsCommander, assignAsDriver, assignAsGunner
Notes
Notes
Notes
-
TurretPath [0,0] moves the soldier in the first turret of the first turret of a vehicle,
- Posted on March 6, 2008
- Kronzky
- To find out which turrets are available on a vehicle, and what the syntax is, you can use this little script.
TurretPath [0, 2, 1] would move him to the second turret of the third turret of the first turret, [1] moves him to the second turret of a vehicle.
Turret order has to be defined in the class CfgVehicles of the Config.
here 2 examples : Boat1 is an "RHIB 2 Turrets"
Soldier MoveInTurret [Boat1,[0]]
result : Soldier will mount into the front turret of the boat
Soldier MoveInTurret [Boat1,[1]]
result : Soldier will mount into the Back turret of the boat

