nearObjectsReady: Difference between revisions

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m (see also & example formating)
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|x1= <code>_twnpos nearObjectsReady 500;//from ALICE</code>|= EXAMPLE1  
|x1= <code>_twnpos [[nearObjectsReady]] 500;//from ALICE</code>|= EXAMPLE1  


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| [[nearObjects]] |= SEEALSO  
| [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearRoads]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 03:28, 30 July 2014

Hover & click on the images for description

Description

Description:
Check whether all data are loaded to nearObjects will return in reasonable time.
Groups:
Uncategorised

Syntax

Syntax:
position nearObjectsReady radius
Parameters:
position: Object or Array -
radius: Number -
Return Value:
Boolean

Examples

Example 1:
_twnpos nearObjectsReady 500;//from ALICE

Additional Information

See also:
findNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearRoads

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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