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<dd class="notedate">Posted on 22:10, 1 August 2006
<dd class="notedate">Posted on 22:10, 1 August 2006
<dt class="note">'''[[User:Hoz|Hoz]]'''<dd class="note">
<dt class="note">[[User:Hoz|Hoz]]<dd class="note">
(CWR 1.75)To check object ID's in the Mission Editor click on "Show IDs" and zoom in close. <br>
(CWR 1.75)To check object ID's in the Mission Editor click on "Show IDs" and zoom in close. <br>
(CWR 1.85)You can't [[setPos]] island objects to get them out of the way, but you can use [[setDamage]] 1 to get trees or other flora out of the way. <br>
(CWR 1.85)You can't [[setPos]] island objects to get them out of the way, but you can use [[setDamage]] 1 to get trees or other flora out of the way. <br>

Revision as of 17:08, 17 May 2020

Hover & click on the images for description

Description

Description:
Return Object with given id. Object ID's can be checked in mission editor.

Arma 3
This command is not in Arma 3. Use nearestObject command family instead.
Groups:
Uncategorised

Syntax

Syntax:
Object = object id
Parameters:
id: Number
Return Value:
Object

Examples

Example 1:
_obj = object 1

Additional Information

See also:
nearestObjectsnearObjectsReadynearObjectsnearestObject

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 22:10, 1 August 2006
Hoz
(CWR 1.75)To check object ID's in the Mission Editor click on "Show IDs" and zoom in close.
(CWR 1.85)You can't setPos island objects to get them out of the way, but you can use setDamage 1 to get trees or other flora out of the way.
(A1 1.08)This command is no longer available due to terrain data streaming, you need to use extended variant of nearestObject instead.

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