object: Difference between revisions

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(not in arma 3)
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| Return [[Object]] with given id. Object ID's can be checked in mission editor.
| Return [[Object]] with given id. Object ID's can be checked in mission editor.


{{Feature arma3|This command is obsoleted since ArmA. Use [[nearestObject]] command family instead.}}|= Description
{{Feature arma3|This command is not in Arma 3. Use [[nearestObject]] command family instead.}}|= Description
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[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|OBJECT]]
[[Category:Scripting Commands OFP 1.96|OBJECT]]
[[Category:Scripting Commands OFP 1.96|OBJECT]]

Revision as of 11:25, 6 May 2016

Hover & click on the images for description

Description

Description:
Return Object with given id. Object ID's can be checked in mission editor.
Arma 3
This command is not in Arma 3. Use nearestObject command family instead.
Groups:
Uncategorised

Syntax

Syntax:
Object = object id
Parameters:
id: Number
Return Value:
Object

Examples

Example 1:
_obj = object 1

Additional Information

See also:
nearestObjectsnearObjectsReadynearObjectsnearestObject

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 22:10, 1 August 2006
Hoz
(CWR 1.75)To check object ID's in the Mission Editor click on "Show IDs" and zoom in close.
(CWR 1.85)You can't setPos island objects to get them out of the way, but you can use setDamage 1 to get trees or other flora out of the way.
(A1 1.08)This command is no longer available due to terrain data streaming, you need to use extended variant of nearestObject instead.

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