precision: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= arma1
|version1= 1.00


|1.00|= Game version
|game2= arma2
____________________________________________________________________________________________
|version2= 1.00


| Return the precision of the given entity. |= Description
|game3= arma2oa
____________________________________________________________________________________________
|version3= 1.50


| [[Number]] <nowiki>=</nowiki> '''precision''' entity |= Syntax
|game4= tkoh
|version4= 1.00


|p1= entity: [[Object]] |= Parameter 1
|game5= arma3
|version5= 0.50


| [[Number]] |= Return value
|gr1= Object Manipulation
____________________________________________________________________________________________


| |= See also
|descr= Return the movement precision of the given entity, how is the entity able to be precise when moving to given target.
{{Feature|informative|See {{Link|CfgVehicles Config Reference#precision}}.}}


}}
|s1= [[precision]] entity
 
|p1= entity: [[Object]]


<h3 style="display:none">Notes</h3>
|r1= [[Number]] - accuracy in metres
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>// used in formationCDanger.fsm
</dl>
if (getPosATL _this distance _dangerPos <= precision _this) then { /* ... */ };</sqf>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[visiblePositionASL]]
[[Category:Scripting Commands|PRECISION]]
}}
[[Category:Scripting Commands ArmA|PRECISION]]

Latest revision as of 18:44, 4 January 2023

Hover & click on the images for description

Description

Description:
Return the movement precision of the given entity, how is the entity able to be precise when moving to given target.
Groups:
Object Manipulation

Syntax

Syntax:
precision entity
Parameters:
entity: Object
Return Value:
Number - accuracy in metres

Examples

Example 1:
// used in formationCDanger.fsm if (getPosATL _this distance _dangerPos <= precision _this) then { /* ... */ };

Additional Information

See also:
visiblePositionASL

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note