preloadObject: Difference between revisions

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| arma |= Game name
| arma |= Game name


|2.4|= Game version
|1.00|= Game version
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| Preload all textures, materials and proxies needed to render given object. Object can be determined either by config class name, or by object id. Returns true once all data are ready. |= Description
| Preload all textures, materials and proxies needed to render given object. Object can be determined either by config class name, or by object id.  
 
Returns true once all data is loaded and ready. |= Description
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Revision as of 04:26, 29 September 2006

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Preload all textures, materials and proxies needed to render given object. Object can be determined either by config class name, or by object id. Returns true once all data is loaded and ready.
Groups:
Uncategorised

Syntax

Syntax:
distance preloadObject object
Parameters:
distance: Number
object: String
Return Value:
Boolean

Examples

Example 1:
[[spawn]] {[[waitUntil]] preloadObject "SoldierW"} [[spawn]] {[[waitUntil]] preloadObject [[leader]] [[player]]}

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

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