preloadObject

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Revision as of 01:03, 2 August 2006 by Kronzky (talk | contribs)
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-wrong parameter ("Arma") defined!-2.4
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Description

Description:
Preload all textures, materials and proxies needed to render given object. Object can be determined either by config class name, or by object id. Returns true once all data are ready.
Groups:
Uncategorised

Syntax

Syntax:
distance preloadObject object
Parameters:
distance: Number
object: String
Return Value:
Boolean

Examples

Example 1:
[[spawn]] {[[waitUntil]] preloadObject "SoldierW"} [[spawn]] {[[waitUntil]] preloadObject [[leader]] [[player]]}

Additional Information

See also:
See also needed

Notes

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Notes

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