removeMagazinesTurret: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<dd class="note">([^}]*)<code>([^<]*)<\/code>" to "<dd class="note">$1<sqf>$2</sqf>")
m (Text replacement - "<dd class="note">([^}]*)<code>([^<]*)<\/code>" to "<dd class="note">$1<sqf>$2</sqf>")
Line 45: Line 45:


  remove the commander's M2 ammo.
  remove the commander's M2 ammo.
  <code>this removeMagazinesTurret ["100Rnd_127x99_M2",[0,0]];</code>
  <sqf>this removeMagazinesTurret ["100Rnd_127x99_M2",[0,0]];</sqf>


  remove the loader's M240 ammo.
  remove the loader's M240 ammo.

Revision as of 11:58, 13 May 2022

Hover & click on the images for description

Description

Description:
Removes all magazines of the given type from given vehicle. Use turret path [-1] for driver's turret.
Groups:
Turrets

Syntax

Syntax:
vehicle removeMagazinesTurret [magazineName, turretPath]
Parameters:
vehicle: Object
[magazineName, turretPath]: Array
magazineName: String
turretPath: Array
Return Value:
Nothing

Examples

Example 1:
vehicle player '''removeMagazinesTurret''' ["60rnd_cmflaremagazine",[-1]]
Example 2:
_tank '''removeMagazinesTurret''' ["20Rnd_120mmSABOT_M1A2",[0]]

Additional Information

See also:
addMagazineTurret magazinesTurret removeMagazineTurret weaponsTurret addWeaponTurret removeWeaponTurret turretLocal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on July 30, 2011 - 18:42 (UTC)
Kylania
Here's how you would remove all machine gun ammo from an M1A2 TUSK:
remove the gunner's M240 ammo.
this removeMagazinesTurret ["1200Rnd_762x51_M240",[0]];
remove the commander's M2 ammo.
this removeMagazinesTurret ["100Rnd_127x99_M2",[0,0]];
remove the loader's M240 ammo. this removeMagazinesTurret ["100Rnd_762x51_M240",[0,1]];