selectBestPlaces

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Revision as of 20:14, 3 April 2014 by Fred Gandt (talk | contribs) (<code> tidy. There seems to be more important information in the notes than the body of the article; needs addressing (by someone who knows what they're talking about - not me).)
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Description

Description:
Find the places with the maximum value of _expression in the given area. Places can be on water.
Groups:
Uncategorised

Syntax

Syntax:
selectBestPlaces [_position, _radius, _expression, _precision, _sourcesCount]
Parameters:
[_position, _radius, _expression, _precision, _sourcesCount]: Array -
Return Value:
Array - Format is [[position: Position2D, expressionResult: Number], ...]

Examples

Example 1:
myPlaces = selectBestPlaces [position player, 50, "meadow + 2*hills", 1, 5];

Additional Information

See also:
Ambient ParametersfindEmptyPositionisFlatEmpty

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on Jul 17, 2010 - 18:39
Rübe
see http://forums.bistudio.com/showthread.php?t=93897 for some more information (though neither official, nor complete). The most important information is the list of useable keywords for the expression which is: forest, trees, meadow, hills, houses, sea, night, rain, windy and deadBody. The keyword will be replaced by the actual value at the given sample position and thus the expression gets evaluated. For example the following expression (which returns high values in forest) "forest + trees - meadow - houses - (10 * sea)" might be transformed to 0 + 0.1 - 0.7 - 0 - (10 * 0) which is - with it's result of -0.6 - not in the forest, though there are some tree(s) around. You get the idea.
Also note that you may aswell check such an expression value at a single position by passing a low radius and a sourceCount of 1, which is often just as useful as retrieving multiple (and already sorted) positions.
Also do not underestimate the keywords night, rain or windy, for if you couple them with the other keywords, you can easily get a highly dynamic system at a very low cost. (this, btw., is how animals "choose" where and when to spawn)
Posted on Apr 3, 2014 - 16:10
ffur2007slx2_5
In ArmA3 ver 1.14 Two new expressions are available: waterDepth(0-1) and camDepth(0-1), along with three simple operators: interpolate, randomGen and factor that can be used together with expressions. E.g. p = selectBestPlaces [ position player, 500, "(2 * (waterDepth interpolate [1,16,0,1]) * ((0.1+houses factor [0.1,0.8]) * (randomGen 1 + houses)))", 1, 1]; Algorithm randomGen: randomGen A(number): randomly generate a float number from 0 - A Algorithm factor: A(number) factor [p,q] = p< A <q: [(A -p)/(q-p)] Algorithm interpolate: A(number) interpolate [p,q,r,s] = A <=p:r A >=q:s p< A <q: [(A -p)/(q-p)]*(s-r) +r

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