setDestination: Difference between revisions

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|x1= <code>bob setDestination [<nowiki/>[[screenToWorld]] [0.5,0.5], "LEADER PLANNED", [[true]]]</code>
|x1= <code>bob setDestination [<nowiki/>screenToWorld [0.5,0.5], "LEADER PLANNED", [[true]]]</code>


|seealso= [[expectedDestination]] [[doMove]] [[calculatePath]]
|seealso= [[expectedDestination]] [[doMove]] [[calculatePath]]
}}
}}

Revision as of 12:16, 12 May 2022

Hover & click on the images for description

Description

Description:
Set the destination for path planning of the pilot. Possible values for planningMode are:
  • "DoNotPlan" - used when not moving
  • "DoNotPlanFormation" - used in formation when simple path testing is used
  • "LEADER PLANNED" - used for formation leader (full path finding used)
  • "LEADER DIRECT" - used for DirectGo (like getin, supply)
  • "FORMATION PLANNED" - used in formation when full path finding is used
  • "VEHICLE PLANNED" - used for vehicle driver
Works best when used on agents. Using "LEADER PLANNED" will trigger "PathCalculated" Event Handler
Groups:
Unit Control

Syntax

Syntax:
object setDestination [position, planningMode, forceReplan]
Parameters:
object: Object
[position, planningMode, forceReplan]: Array
position: Position
planningMode: String
forceReplan: Boolean - Specifies if replanning of the path should be forced.
Return Value:
Nothing

Examples

Example 1:
bob setDestination [screenToWorld [0.5,0.5], "LEADER PLANNED", true]

Additional Information

See also:
expectedDestination doMove calculatePath

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note