setMusicEffect: Difference between revisions

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{{Command|Comments=
{{Command


| arma1 |Game name=
| arma1


|1.00|Game version=
|1.00


|gr1= Sounds |GROUP1=
|gr1= Sounds


|gr2= Triggers |GROUP2=
|gr2= Triggers


|gr3= Waypoints |GROUP3=
|gr3= Waypoints


| Defines the music track played on activation.
| Defines the music track played on activation.


Track is a subclass name of CfgMusic. In addition, "$STOP$" (stops the current music track). |DESCRIPTION=
Track is a subclass name of CfgMusic. In addition, "$STOP$" (stops the current music track).


| trigger '''setMusicEffect''' track |SYNTAX=
| trigger '''setMusicEffect''' track


|p1= trigger: [[Object]] |PARAMETER1=
|p1= trigger: [[Object]]


|p2= track: [[String]] |PARAMETER2=
|p2= track: [[String]]


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]


|s2= waypoint '''setMusicEffect''' track |SYNTAX2=
|s2= waypoint '''setMusicEffect''' track


|p21= waypoint: [[Array]] - format [[Waypoint]]|PARAMETER21=
|p21= waypoint: [[Array]] - format [[Waypoint]]|PARAMETER21=
|p22= track: [[String]] |PARAMETER22=
|p22= track: [[String]] |PARAMETER22=


|r2= [[Nothing]] |RETURNVALUE2=
|r2= [[Nothing]]
   
   
|x1= <pre>_trigger setMusicEffect "Track1"</pre> |EXAMPLE1=
|x1= <pre>_trigger setMusicEffect "Track1"</pre>
|x2= <pre>[_group1,1] setMusicEffect "$STOP$"</pre> |EXAMPLE2=
|x2= <pre>[_group1,1] setMusicEffect "$STOP$"</pre>


| [[createTrigger]], [[setSoundEffect]] |SEEALSO=
| [[createTrigger]], [[setSoundEffect]]


}}
}}

Revision as of 12:09, 18 January 2021

Hover & click on the images for description

Description

Description:
Defines the music track played on activation. Track is a subclass name of CfgMusic. In addition, "$STOP$" (stops the current music track).
Groups:
SoundsTriggersWaypoints

Syntax

Syntax:
trigger setMusicEffect track
Parameters:
trigger: Object
track: String
Return Value:
Nothing

Alternative Syntax

Syntax:
waypoint setMusicEffect track
Parameters:
waypoint: Array - format Waypoint
track: String
Return Value:
Nothing

Examples

Example 1:
_trigger setMusicEffect "Track1"
Example 2:
[_group1,1] setMusicEffect "$STOP$"

Additional Information

See also:
createTriggersetSoundEffect

Notes

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