setThrottleRTD: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
m (Text replacement - " \[\[Category:Take[ _]On[ _]Helicopters:[ _]New[ _]Scripting[ _]Commands[ _]List(\|[^]]+)?\]\]" to "")
Line 34: Line 34:


{{GameCategory|tkoh|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Take On Helicopters: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]

Revision as of 12:32, 18 January 2021

Hover & click on the images for description

Description

Description:
Set the throttle for the given engine(s) of a helicopter.
  • engine index 0: engine #1
  • engine index 1: engine #2
  • engine index 2: engine #3
  • engine index -1: all engines
  • throttle 0: fully closed
  • throttle ~0.15: average flight idle
  • throttle 1: full
Groups:
RTD

Syntax

Syntax:
helicopterRTD setThrottleRTD [value, engineIndex]
Parameters:
helicopterRTD : ObjectRTD - helicopter
value : Number - throttle level
engineIndex : Number - engine index
Return Value:
Nothing

Examples

Example 1:
vehicle player setThrottleRTD [0.5, 1];

Additional Information

See also:
throttleRTD

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note