setThrottleRTD: Difference between revisions

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m (Text replacement - " \| *([^=]{12,}) * \|s1=" to " |descr=$1 |s1=")
m (Some wiki formatting)
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{{RV|type=command
{{RV|type=command


| tkoh
|game1= tkoh
|version1= 1.00


|1.00
|gr1= RTD
 
|gr1= RTD


|descr= Set the throttle for the given engine(s) of a helicopter.  
|descr= Set the throttle for the given engine(s) of a helicopter.  
Line 17: Line 16:
* throttle 1: full
* throttle 1: full


|s1= helicopterRTD '''setThrottleRTD''' [value, engineIndex]
|s1= helicopterRTD [[setThrottleRTD]] [value, engineIndex]
 
|p1= helicopterRTD: [[ObjectRTD]] - helicopter
 
|p2= value: [[Number]] - throttle level


|p1= helicopterRTD : [[ObjectRTD]] - helicopter
|p3= engineIndex: [[Number]] - engine index
|p2= value : [[Number]] - throttle level
|p3= engineIndex : [[Number]] - engine index


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[vehicle]] [[player]] setThrottleRTD [0.5, 1];</code>
|x1= <code>[[vehicle]] [[player]] [[setThrottleRTD]] [0.5, 1];</code>


|seealso= [[throttleRTD]]
|seealso= [[throttleRTD]]
}}
}}

Revision as of 23:31, 13 June 2021

Hover & click on the images for description

Description

Description:
Set the throttle for the given engine(s) of a helicopter.
  • engine index 0: engine #1
  • engine index 1: engine #2
  • engine index 2: engine #3
  • engine index -1: all engines
  • throttle 0: fully closed
  • throttle ~0.15: average flight idle
  • throttle 1: full
Groups:
RTD

Syntax

Syntax:
helicopterRTD setThrottleRTD [value, engineIndex]
Parameters:
helicopterRTD: ObjectRTD - helicopter
value: Number - throttle level
engineIndex: Number - engine index
Return Value:
Nothing

Examples

Example 1:
vehicle player setThrottleRTD [0.5, 1];

Additional Information

See also:
throttleRTD

Notes

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