setThrottleRTD: Difference between revisions

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m (Some wiki formatting)
 
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|gr1= RTD
|gr1= RTD


|descr= Set the throttle for the given engine(s) of a helicopter.  
|descr= Set the throttle for the given engine(s) of a helicopter.
* engine index 0: engine #1
* engine index 1: engine #2
* engine index 2: engine #3
* engine index -1: all engines
 
* throttle 0: fully closed
* throttle ~0.15: average flight idle
* throttle 1: full


|s1= helicopterRTD [[setThrottleRTD]] [value, engineIndex]
|s1= helicopterRTD [[setThrottleRTD]] [value, engineIndex]
Line 21: Line 13:


|p2= value: [[Number]] - throttle level
|p2= value: [[Number]] - throttle level
* throttle 0: fully closed
* throttle ~0.15: average flight idle
* throttle 1: full


|p3= engineIndex: [[Number]] - engine index
|p3= engineIndex: [[Number]] - engine index
* engine index 0: engine #1
* engine index 1: engine #2
* engine index 2: engine #3
* engine index -1: all engines


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>vehicle player [[setThrottleRTD]] [0.5, 1];</code>
|x1= <sqf>vehicle player setThrottleRTD [0.5, 1];</sqf>


|seealso= [[throttleRTD]]
|seealso= [[throttleRTD]]
}}
}}

Latest revision as of 21:26, 20 February 2024

Hover & click on the images for description

Description

Description:
Set the throttle for the given engine(s) of a helicopter.
Groups:
RTD

Syntax

Syntax:
helicopterRTD setThrottleRTD [value, engineIndex]
Parameters:
helicopterRTD: ObjectRTD - helicopter
value: Number - throttle level
  • throttle 0: fully closed
  • throttle ~0.15: average flight idle
  • throttle 1: full
engineIndex: Number - engine index
  • engine index 0: engine #1
  • engine index 1: engine #2
  • engine index 2: engine #3
  • engine index -1: all engines
Return Value:
Nothing

Examples

Example 1:
vehicle player setThrottleRTD [0.5, 1];

Additional Information

See also:
throttleRTD

Notes

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