setUnitRecoilCoefficient: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)\]\]" to "{{GameCategory|arma3|Scripting Commands}}")
m (Text replacement - ">Posted on March ([0-9]{2})[ a-zA-Z]*, ([0-9]{4})" to ">Posted on $2-03-$1")
 
(32 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma2oa |Game name=
|game1= arma2oa
|version1= 1.62


|1.62|Game version=
|game2= tkoh
|version2= 1.00


|gr1= Object Manipulation |GROUP1=
|game3= arma3
____________________________________________________________________________________________
|version3= 0.50


| Proportionaly increase/decrease unit's recoil. Drives muzzle up with every shot when supplied positive number and down when negative. 0 cancels recoil. |DESCRIPTION=
|gr1= Object Manipulation
____________________________________________________________________________________________


| unitName '''setUnitRecoilCoefficient''' coefficient |SYNTAX=
|descr= Proportionaly increase/decrease unit's recoil. Drives muzzle up with every shot when supplied positive number and down when negative. 0 cancels recoil.


|p1= unitName: [[Object]] |PARAMETER1=
|s1= unitName [[setUnitRecoilCoefficient]] coefficient
|p2= coefficient: [[Number]] |PARAMETER2=


| [[Nothing]] |RETURNVALUE=
|p1= unitName: [[Object]]
____________________________________________________________________________________________
|p2= coefficient: [[Number]]
 
|x1= <code>[[player]] [[setUnitRecoilCoefficient]] 10</code> |EXAMPLE1=


____________________________________________________________________________________________
|r1= [[Nothing]]


| [[unitRecoilCoefficient]] |SEEALSO=
|x1= <sqf>player setUnitRecoilCoefficient 10;</sqf>


|seealso= [[unitRecoilCoefficient]]
}}
}}


<h3 style="display:none">Notes</h3>
 
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>


<h3 style="display:none">Bottom Section</h3>
<dt></dt>
 
<dd class="notedate">Posted on 2015-03-28 - 11:50 (UTC)</dd>
[[Category:Arma 2: Operation Arrowhead: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
 
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on March 28, 2015 - 11:50 (UTC)</dd>
<dt class="note">[[User:Benargee|Benargee]]</dt>
<dt class="note">[[User:Benargee|Benargee]]</dt>
<dd class="note">
<dd class="note">
Doesnt seem to work on AI or remote controlled units. Setting the value too high, positive or negative produces some interesting recoil animations.
Doesnt seem to work on AI or remote controlled units. Setting the value too high, positive or negative produces some interesting recoil animations.
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 00:06, 14 May 2023

Hover & click on the images for description

Description

Description:
Proportionaly increase/decrease unit's recoil. Drives muzzle up with every shot when supplied positive number and down when negative. 0 cancels recoil.
Groups:
Object Manipulation

Syntax

Syntax:
unitName setUnitRecoilCoefficient coefficient
Parameters:
unitName: Object
coefficient: Number
Return Value:
Nothing

Examples

Example 1:
player setUnitRecoilCoefficient 10;

Additional Information

See also:
unitRecoilCoefficient

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 2015-03-28 - 11:50 (UTC)
Benargee
Doesnt seem to work on AI or remote controlled units. Setting the value too high, positive or negative produces some interesting recoil animations.