setUnitRecoilCoefficient: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "</dd> </dl>" to "</dd> </dl>")
m (Text replacement - ">Posted on March ([0-9]{2})[ a-zA-Z]*, ([0-9]{4})" to ">Posted on $2-03-$1")
 
(11 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{RV|type=command
{{RV|type=command


| arma2oa
|game1= arma2oa
|1.62
|version1= 1.62


|game2= tkoh
|game2= tkoh
Line 12: Line 12:
|gr1= Object Manipulation
|gr1= Object Manipulation


| Proportionaly increase/decrease unit's recoil. Drives muzzle up with every shot when supplied positive number and down when negative. 0 cancels recoil.
|descr= Proportionaly increase/decrease unit's recoil. Drives muzzle up with every shot when supplied positive number and down when negative. 0 cancels recoil.


|s1= unitName '''setUnitRecoilCoefficient''' coefficient
|s1= unitName [[setUnitRecoilCoefficient]] coefficient


|p1= unitName: [[Object]]
|p1= unitName: [[Object]]
|p2= coefficient: [[Number]]
|p2= coefficient: [[Number]]


|r1=[[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[player]] [[setUnitRecoilCoefficient]] 10</code>
|x1= <sqf>player setUnitRecoilCoefficient 10;</sqf>


|seealso= [[unitRecoilCoefficient]]
|seealso= [[unitRecoilCoefficient]]
}}
}}


[[Category:Arma 2: Operation Arrowhead: New Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}


<dl class="command_description">
<dl class="command_description">


<dt></dt>
<dt></dt>
<dd class="notedate">Posted on March 28, 2015 - 11:50 (UTC)</dd>
<dd class="notedate">Posted on 2015-03-28 - 11:50 (UTC)</dd>
<dt class="note">[[User:Benargee|Benargee]]</dt>
<dt class="note">[[User:Benargee|Benargee]]</dt>
<dd class="note">
<dd class="note">

Latest revision as of 00:06, 14 May 2023

Hover & click on the images for description

Description

Description:
Proportionaly increase/decrease unit's recoil. Drives muzzle up with every shot when supplied positive number and down when negative. 0 cancels recoil.
Groups:
Object Manipulation

Syntax

Syntax:
unitName setUnitRecoilCoefficient coefficient
Parameters:
unitName: Object
coefficient: Number
Return Value:
Nothing

Examples

Example 1:
player setUnitRecoilCoefficient 10;

Additional Information

See also:
unitRecoilCoefficient

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 2015-03-28 - 11:50 (UTC)
Benargee
Doesnt seem to work on AI or remote controlled units. Setting the value too high, positive or negative produces some interesting recoil animations.