setUnitTrait: Difference between revisions

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| Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a [[Bool|bool]].<br /><br />
| Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a [[Bool|bool]].<br /><br />
Default traits are:<br /><br />
Default traits are:
audibleCoef (scalar)<br />
* audibleCoef (scalar)
camouflageCoef (scalar)<br />
* camouflageCoef (scalar)
engineer (bool)<br />
* engineer (bool)
explosiveSpecialist (bool)<br />
* explosiveSpecialist (bool)
loadCoef (scalar)<br />
* loadCoef (scalar)
medic (bool)<br />
* medic (bool)
UAVHacker (bool)<br />
* UAVHacker (bool)


|= Description
|= Description

Revision as of 12:20, 2 August 2017

Hover & click on the images for description

Description

Description:
Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a bool.

Default traits are:
  • audibleCoef (scalar)
  • camouflageCoef (scalar)
  • engineer (bool)
  • explosiveSpecialist (bool)
  • loadCoef (scalar)
  • medic (bool)
  • UAVHacker (bool)
Groups:
Uncategorised

Syntax

Syntax:
unit setUnitTrait [skill_name, value, isCustom]
Parameters:
unit: Object - The unit whose trait should be set
skill_name: String - Name of the skill
value: Bool or Number - Value (see above)
isCustom (optional): Bool - Must be set to true in case of custom
Return Value:
Nothing

Examples

Example 1:
player setUnitTrait ["Medic",true];

Additional Information

See also:
getUnitTrait

Notes

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Notes

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Posted on April 27, 2016 - 18:12 (UTC)
Revo
The higher the value for the loadCoef the less stamina a unit has. Negative values will dramatically increase the stamina actually to a point where it extends the stamina bar.