switchLight: Difference between revisions

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m (Text replacement - "\|x([0-9]) *= * <code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
m (Replaced <code> with <sqf>)
Line 53: Line 53:
<dd class="note">
<dd class="note">
''Before {{arma3}} v1.92'' use [[setHit]] instead:
''Before {{arma3}} v1.92'' use [[setHit]] instead:
<code>_lamp = nearestObject [player, "Lamps_base_F"];
<sqf>_lamp = nearestObject [player, "Lamps_base_F"];
_lamp setHit ["light_1_hitpoint", 0.97]; // off
_lamp setHit ["light_1_hitpoint", 0.97]; // off
_lamp setHit ["light_1_hitpoint", 0]; // on</code>
_lamp setHit ["light_1_hitpoint", 0]; // on</sqf>


Switch all lights off in the 500 radius of player:
Switch all lights off in the 500 radius of player:
<code>private _lamps = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 500];
<sqf>private _lamps = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 500];


{
{
for "_i" from 0 to count getAllHitPointsDamage _x -1 do
for "_i" from 0 to (count getAllHitPointsDamage _x -1) do
{
{
_x setHitIndex [_i, 0.97];
_x setHitIndex [_i, 0.97];
};
};
} forEach _lamps;</code>
} forEach _lamps;</sqf>
</dl>
</dl>

Revision as of 17:16, 14 May 2022

Hover & click on the images for description

Description

Description:
Controls whether a lamp is lit or not.
Arma 3
This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only. Since Arma 3 v1.92 this command was extended to work with street lights.
Groups:
Lights

Syntax

Syntax:
lamp switchLight mode
Parameters:
lamp: Object
mode: String - Mode can be: "ON", "OFF" or "AUTO" (lamp is on only during nighttime, default)
Return Value:
Nothing

Examples

Example 1:
(object 12345) switchLight "OFF";
Example 2:
nearestObject [player, "Streetlamp"] switchLight "OFF";
Example 3:
cursorObject switchLight "ON";

Additional Information

See also:
lightIsOn BIS_fnc_switchLamp

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 16, 2013
Killzone_Kid
Before Arma 3 v1.92 use setHit instead:
_lamp = nearestObject [player, "Lamps_base_F"]; _lamp setHit ["light_1_hitpoint", 0.97]; // off _lamp setHit ["light_1_hitpoint", 0]; // on
Switch all lights off in the 500 radius of player:
private _lamps = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 500]; { for "_i" from 0 to (count getAllHitPointsDamage _x -1) do { _x setHitIndex [_i, 0.97]; }; } forEach _lamps;