useAudioTimeForMoves: Difference between revisions

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(add. ArmA2 classification)
 
m (Text replacement - ">Posted on January ([0-9]{2})[ a-zA-Z]*, ([0-9]{4})" to ">Posted on $2-01-$1")
 
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{{RV|type=command


[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
|game1= arma2
|version1= 1.00
 
|game2= arma2oa
|version2= 1.50
 
|game3= tkoh
|version3= 1.00
 
|game4= arma3
|version4= 0.50
 
|gr1= Animations
 
|descr= Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization.
 
|s1= soldier [[useAudioTimeForMoves]] toggle
 
|p1= soldier: [[Object]]
 
|p2= toggle: [[Boolean]]
 
|r1= [[Nothing]]
 
|x1= <sqf>player useAudioTimeForMoves true;</sqf>
 
|seealso= [[setAccTime]] [[accTime]]
}}
 
 
<dl class="command_description">
 
<dt></dt>
<dd class="notedate">Posted on 2019-01-30 - 16:15 (UTC)</dd>
<dt class="note">[[User:.kju|.kju]]</dt>
<dd class="note">
Makes movement (simulation) speed independent off [[accTime]].
 
So you can move "normal fast" in slow motion, and move "normal slow" in fast time.
</dd>
 
</dl>

Latest revision as of 00:02, 14 May 2023

Hover & click on the images for description

Description

Description:
Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization.
Groups:
Animations

Syntax

Syntax:
soldier useAudioTimeForMoves toggle
Parameters:
soldier: Object
toggle: Boolean
Return Value:
Nothing

Examples

Example 1:
player useAudioTimeForMoves true;

Additional Information

See also:
setAccTime accTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 2019-01-30 - 16:15 (UTC)
.kju
Makes movement (simulation) speed independent off accTime. So you can move "normal fast" in slow motion, and move "normal slow" in fast time.