weaponState: Difference between revisions

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|x1= <code>_wsPlayer = [[weaponState]] [[player]]; // ["arifle_MXC_ACO_F","arifle_MXC_ACO_F","Single","30Rnd_65x39_caseless_mag",30]</code>|= EXAMPLE1
|x1= <code>_wsPlayer = [[weaponState]] [[player]]; // ["arifle_MXC_ACO_F","arifle_MXC_ACO_F","Single","30Rnd_65x39_caseless_mag",30]</code>|EXAMPLE1=  
|x2= <code>_wsVehicle = [[weaponState]] [_apc, [0]]; // ["autocannon_40mm_CTWS","HE","player","60Rnd_40mm_GPR_Tracer_Red_shells",60]</code>|= EXAMPLE2
|x2= <code>_wsVehicle = [[weaponState]] [_apc, [0]]; // ["autocannon_40mm_CTWS","HE","player","60Rnd_40mm_GPR_Tracer_Red_shells",60]</code>|EXAMPLE2=  
|x3= <code>_wsVehicle = [[weaponState]] [_apc, [0], "AP"]; // ["autocannon_40mm_CTWS","AP","player","40Rnd_40mm_APFSDS_Tracer_Red_shells",40]</code>|= EXAMPLE3
|x3= <code>_wsVehicle = [[weaponState]] [_apc, [0], "AP"]; // ["autocannon_40mm_CTWS","AP","player","40Rnd_40mm_APFSDS_Tracer_Red_shells",40]</code>|EXAMPLE3=
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| [[weapons]], [[selectWeaponTurret]], [[loadMagazine]], [[magazinesTurret]], [[weaponsTurret]] |= SEEALSO
| [[weapons]], [[selectWeaponTurret]], [[loadMagazine]], [[magazinesTurret]], [[weaponsTurret]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
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Revision as of 11:38, 7 April 2019

Hover & click on the images for description

Description

Description:
Returns the currently selected weapon state for unit or vehicle.

Since Arma 3 v1.69.140397 this command has been improved and extended:
  • It is now possible to query any weapon of a vehicle without the need to place a weapon operator first, provided the weapon or muzzle is specified in optional param. By default a vehicle has no weapons selected, so querying currently selected weapon returns no weapon, unless weapon is specified.
  • Driver turret can now be accessed as well with turret path [-1].
  • Muzzle name is supported as well as weapon name. Weapon search gets priority, but if there is no weapon with given name, the muzzles will be searched.
Groups:
Uncategorised

Syntax

Syntax:
weaponState unit
Parameters:
unit: Object
Return Value:
Array - in format [weapon, muzzle, firemode, magazine, ammoCount], where:

Alternative Syntax

Syntax:
weaponState [vehicle, turretPath, weapon]
Parameters:
[vehicle, turretPath, weapon]: Array
vehicle: Object
turretPath: Array
weapon (Optional): String (since Arma 3 v1.69.140397) - weapon or muzzle name
Return Value:
Array - in format [weapon, muzzle, firemode, magazine, ammoCount], where:

Examples

Example 1:
_wsPlayer = weaponState player; // ["arifle_MXC_ACO_F","arifle_MXC_ACO_F","Single","30Rnd_65x39_caseless_mag",30]
Example 2:
_wsVehicle = weaponState [_apc, [0]]; // ["autocannon_40mm_CTWS","HE","player","60Rnd_40mm_GPR_Tracer_Red_shells",60]
Example 3:
_wsVehicle = weaponState [_apc, [0], "AP"]; // ["autocannon_40mm_CTWS","AP","player","40Rnd_40mm_APFSDS_Tracer_Red_shells",40]

Additional Information

See also:
weaponsselectWeaponTurretloadMagazinemagazinesTurretweaponsTurret

Notes

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Notes

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