Material templates

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Basic material settings

Air

200px
Kov - Helicopter

Metal - Helicopter

Sklo

Glass

Kov - Fighter

Metal - Fighter

Guma

Rubber

Ambient[]={1,1,1,1};
Diffuse[]={1,1,1,1};
ForcedDiffuse[]={0,0,0,0}; 
emmisive[]={0,0,0,0}; 
specular[]=0.15;
specularPower=90;
fresnel(1.36,0)
CA\data\env_land_co.tga
Ambient[]={1,1,1,1};
Diffuse[]={1,1,1,1};
ForcedDiffuse[]={0,0,0,0}; 
emmisive[]={0,0,0,0}; 
specular[]=1;
specularPower=1000;
fresnelGlass(2.1)
nebo fresnel(0.81,2.2)
CA\data\env_land_co.tga
Ambient[]={1,1,1,1};
Diffuse[]={1,1,1,1};
ForcedDiffuse[]={0,0,0,0}; 
emmisive[]={0,0,0,0}; 
specular[]=0.15;
specularPower=90
fresnel(2.68,3.69)
CA\data\env_land_co.tga
Ambient[]={1,1,1,1};
Diffuse[]={1,1,1,1};
ForcedDiffuse[]={0,0,0,0}; 
emmisive[]={0,0,0,0}; 
specular[]=0.05;
specularPower=8;
fresnel(3.48,0.03)
CA\data\env_land_co.tga

Tracked

200px
Kov

Metal

Kov - litina

Metal - cast iron

Plasty

Plastics

Dřevo

Wood

Ambient[]={1,1,1,1};
Diffuse[]={1,1,1,1};
ForcedDiffuse[]={0,0,0,0}; 
emmisive[]={0,0,0,0}; 
specular[]=0.14;
specularPower=70;
fresnel(0.45,0.35)
CA\data\env_land_co.tga
Ambient[]={1,1,1,1};
Diffuse[]={1,1,1,1};
ForcedDiffuse[]={0,0,0,0}; 
emmisive[]={0,0,0,0}; 
specular[]=0.14};
specularPower=30;
fresnel(0.45,0.35)
CA\data\env_land_co.tga
Ambient[]={1,1,1,1};
Diffuse[]={1,1,1,1};
ForcedDiffuse[]={0,0,0,0}; 
emmisive[]={0,0,0,0}; 
specular[]=0.05;
specularPower=40
fresnel(0.75,0.8)
CA\data\env_land_co.tga
Ambient[]={1,1,1,1};
Diffuse[]={1,1,1,1};
ForcedDiffuse[]={0,0,0,0}; 
emmisive[]={0,0,0,0}; 
specular[]=0.01;
specularPower=60;
fresnel(0.45,0.35)
CA\data\env_land_co.tga

Wheeled

200px
Kov - typ HMMWV

Metal - type HMMWV

Kov - typ GAZ Vodnik

Metal - type GAZ Vodnik

Autolak - Nový

Car paint - New

Autolak - Starý

Car paint - Old

Ambient[]={1,1,1,1};
Diffuse[]={1,1,1,1};
ForcedDiffuse[]={0,0,0,0}; 
emmisive[]={0,0,0,0}; 
specular[]=0.05;
specularPower=30;
fresnel(7.53,5.44)
CA\data\env_land_co.tga
Ambient[]={1,1,1,1};
Diffuse[]={1,1,1,1};
ForcedDiffuse[]={0,0,0,0}; 
emmisive[]={0,0,0,0}; 
specular[]=0.05;
specularPower=30;
fresnel(7.53,5.44)
CA\data\env_land_co.tga
Ambient[]={1,1,1,1};
Diffuse[]={1,1,1,1};
ForcedDiffuse[]={0,0,0,0}; 
emmisive[]={0,0,0,0}; 
specular[]=0.5;
specularPower=500;
fresnel(0.65,0.06)
CA\data\env_land_co.tga
Ambient[]={1,1,1,1};
Diffuse[]={1,1,1,1};
ForcedDiffuse[]={0,0,0,0}; 
emmisive[]={0,0,0,0}; 
specular[]=0.12};
specularPower=18;
fresnel(0.14,0.17)
CA\data\env_land_co.tga

Soldier

200px
Kůže

Skin

Oči

Eyes

Oči transparent

Eyes transparent

Látka

Cloth

Ambient[]={1,1,1,1};
Diffuse[]={0.78};
FDiffuse[]={0.32/0.5}; 
emmisive[]={0,0,0,0}; 
specular[]={0.2)
specularPower=8;
fresnel(2.51,0)
CA\data\env_land_co.tga
Ambient[]={1,1,1,1};
Diffuse[]={0.7};
ForcedDiffuse[]={0.3}; 
emmisive[]={0,0,0,0}; 
specular[]={0.28};
specularPower=850;
fresnelGlass(2.1)
CA\data\env_land_co.tga
Ambient[]={1,1,1,1};
Diffuse[]={1};
ForcedDiffuse[]={0}; 
emmisive[]={0,0,0,0}; 
specular[]={1};
specularPower=850;
fresnel(1.5,1.05)
CA\data\env_land_co.tga
Ambient[]={1};
Diffuse[]={1};
ForcedDiffuse[]={0,0,0,0}; 
emmisive[]={0,0,0,0}; 
specular[]={0.03};
specularPower=50;
fresnel(1.32,0.94)
CA\data\env_land_co.tga

Weapons

200px
Kov

Metal

Plast

Plastic

Dřevo

Wood

Nábojnice

Shell casing

Ambient[]={1};
Diffuse[]={1};
ForcedDiffuse[]={0}; 
emmisive[]={0}; 
specular[]={0.16};
specularPower=100;
fresnel(4.01,2.86)
CA\data\env_land_co.tga
Ambient[]={1,1,1,1};
Diffuse[]={1,1,1,1};
ForcedDiffuse[]={0,0,0,0}; 
emmisive[]={0,0,0,0}; 
specular[]={0.09};
specularPower=35;
fresnel(1.5,1.22)
CA\data\env_land_co.tga
Ambient[]={1};
Diffuse[]={1};
ForcedDiffuse[]={0}; 
emmisive[]={0}; 
specular[]={0.16};
specularPower=45;
fresnel(1.5,0.45)
CA\data\env_land_co.tga
Ambient[]={1};
Diffuse[]={1};
ForcedDiffuse[]={0}; 
emmisive[]={0}; 
specular[]={1,0.5,0.25};
specularPower=800;
fresnel(0.87,10)
CA\data\env_land_co.tga