BIS fnc establishingShot: Difference between revisions
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Lou Montana (talk | contribs) (Add Execution - remove R3vo's comment) |
(Added new parameter "waitTime") |
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| [target, text, altitude, radius, angle, rotation, iconOptions, mode, fadeIn] spawn [[BIS_fnc_establishingShot]] |= Syntax | | [target, text, altitude, radius, angle, rotation, iconOptions, mode, fadeIn,waitTime] spawn [[BIS_fnc_establishingShot]] |= Syntax | ||
|p1= target: [[Object]] or [[Array]] - Target or target's position |= Parameter 1 | |p1= target: [[Object]] or [[Array]] - Target or target's position |= Parameter 1 | ||
Line 27: | Line 27: | ||
|p8= mode: [[Number]] - 0: normal (default), 1: world scenes |= Parameter 8 | |p8= mode: [[Number]] - 0: normal (default), 1: world scenes |= Parameter 8 | ||
|p9= fadeIn: [[Boolean]] - Fade in after completion (default: true) |= Parameter 9 | |p9= fadeIn: [[Boolean]] - Fade in after completion (default: true) |= Parameter 9 | ||
|p10= waitTime: [[Number]] - Wait time in seconds after the shot has been completed (Since Arma 3 1.81)|= Parameter 10 | |||
| [[Boolean]] - true when done |= Return value | | [[Boolean]] - true when done |= Return value |
Revision as of 20:45, 26 January 2018
Description
- Description:
- Play a fake UAV observational sequence which serves as an establishing shot.
- Execution:
- spawn
- Groups:
- Uncategorised
Syntax
- Syntax:
- [target, text, altitude, radius, angle, rotation, iconOptions, mode, fadeIn,waitTime] spawn BIS_fnc_establishingShot
- Parameters:
- target: Object or Array - Target or target's position
- text: String - Text to display
- altitude: Number - (optional) Altitude (in meters)
- radius: Number - (optional) Radius of the circular movement (in meters)
- angle: Number - Viewing angle (in degrees)
- rotation: Number - Direction of camera movement (0: anti-clockwise, 1: clockwise, default: random)
- iconOptions: Array - Objects/positions/groups to display icons over
Syntax: [[icon, color, target, size X, size Y, angle, text, shadow], (...)] - mode: Number - 0: normal (default), 1: world scenes
- fadeIn: Boolean - Fade in after completion (default: true)
- waitTime: Number - Wait time in seconds after the shot has been completed (Since Arma 3 1.81)
- Return Value:
- Boolean - true when done
Examples
- Example 1:
[player, "I can see my house from here", 500, 250, 75, 1, [], 0, true] spawn BIS_fnc_establishingShot
Additional Information
- See also:
- See also needed
Notes
-
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Notes
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