weaponLowered: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (see also and example) |
||
Line 7: | Line 7: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| True if given soldier's weapon is lowered. |= Description | | [[True]] if given soldier's weapon is lowered. |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[weaponLowered]] unit |= Syntax | ||
|p1= unit: [[Object]] |= PARAMETER1 | |p1= unit: [[Object]] |= PARAMETER1 | ||
Line 17: | Line 17: | ||
|x1= <code>isWeaponLowered = weaponLowered player; | |x1= <code>isWeaponLowered = [[weaponLowered]] [[player]];</code>|= EXAMPLE1 | ||
</code>|= EXAMPLE1 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[stance]], [[unitPos]] [[animationState]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 21:56, 28 May 2018
Description
- Description:
- True if given soldier's weapon is lowered.
- Groups:
- Uncategorised
Syntax
- Syntax:
- weaponLowered unit
- Parameters:
- unit: Object
- Return Value:
- Boolean
Examples
- Example 1:
isWeaponLowered = weaponLowered player;
Additional Information
- See also:
- stanceunitPos animationState
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on November 11, 2016 - 01:13 (UTC)
- Pierre MGI
- This command seems to work for player only, not for AI.